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Showing posts from January, 2023

Ring of Performance

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Ring of Performance This beautifully crafted and intricate ring, when worn, grants a +5 bonus to all Performance skill checks. Simple enchantment; CL 5th; Craft Wondrous Item; Price 2,500 gp

Common Barbarian Weapons

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Axe, Bearded The Bearded Axe is traditionally forged using a coal forge, hammer, and anvil. The axe is forged of mild steel with a carbon steel edge forgewelded in, true to ancient tradition. This is an extremely complex and time-consuming process which can take up to one hundred heats and several thousand hammer blows. Even though high-quality steel can be found in the hands of many clans, it is still quite rare, extremely expensive and produced in small quantities. It was for this reason that carbon steel is only used in the cutting edge, allowing for more axes to be forged with the coveted steel. To show that contrast between the mild steel and carbon steel, the Bearded Axe’s edge is etched. This etching is a stamp of quality, revealing that the axe is laminated and correctly forged according to ancient tradition. The oxide that forms during etching gradually fades with use. The Bearded Axe features a hickory handle treated with linseed oil stain to develop a fine patina and comes w...

Quiver of Plenty

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Quiver of Plenty When an arrow is put into this magical quiver, it is magically copied to produce an infinite supply. By speaking a chosen command word, the wearer of the quiver can dismiss the enchantment and recover the original arrow. The most basic quiver of plenty only duplicates non-magical arrows; for an additional cost, the quiver can duplicate enhancement bonuses placed upon the arrow in the quiver, but only up to a number of bonuses equal to the affixed value for that particular quiver. Some enhancements cannot be totally duplicated; for example, a copied spell storing arrow will not copy the stored spell possessed by the original. A magical arrow created by the quiver becomes non-magical 1 minute after leaving the quiver. Prereqs: Craft Wondrous Item, greater magic weapon, minor creation, caster level must be at least three times that of the quiver's maximum bonus. Value: 1,500 gp (non-magical), 3,000 gp (+1), 8,000 gp (+2), 20,000 gp (+3), 46,000 gp (+4), 100,000 gp (+...

Bracers of the Grove

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Bracers of the Grove These magical bracers are made from living ivy. Usable only by druids, once per day the wearer can cast Command Plants and Speak with Plants . Moderate transmutation; CL 7th; Craft Wondrous Item; Price 1,000 gp

Lute of the Spirits

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Lute of the Spirits Appearing to be a fairly ordinary lute, this much sought after instrument is a huge boon to bards all across the lands, and grants +3 to Perform/String Instruments, and the user can cast Ghost Sound 5 times/day to produce ghostly accompaniment (drum, flute and/or chanting) Moderate conjuration; CL 3rd; Craft Wondrous Item; Price 1,800 gp

Ring of Diplomacy

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Ring of Diplomacy Aura: Faint Enchantment Caster Level: 5th Slot: Ring Price: 2,500 gp Weight: — Description This finely crafted ring is typically forged of polished gold or electrum, its surface adorned with delicate filigree patterns resembling intertwined hands, olive branches, or abstract knotwork symbolizing unity and accord. At its center rests a modest but brilliantly cut gemstone - often sapphire, rose quartz, or pale emerald - chosen to reflect clarity, empathy, or harmony. When worn, the ring subtly enhances the bearer’s ability to navigate social interactions, lending their words a natural cadence and persuasive warmth. The wearer gains a +5 competence bonus on Diplomacy checks . This effect manifests not as overt magical influence, but as heightened intuition - a knack for choosing the right words, reading subtle cues, and presenting arguments in the most agreeable light. The magic does not compel or charm; rather, it refines the wielder’s presence into something disar...

Ring of the Snake

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Ring of the Snake Aura faint transmutation; CL 3rd Slot ring; Price 1,500 gp; Weight — This unassuming gold band is shaped into the subtle form of a serpent coiled once around the finger, its head resting gently against its own tail. The craftsmanship is intentionally minimal - the snake’s features are suggested rather than defined - giving it an almost symbolic quality rather than a literal one. When worn by a druid, the ring awakens to its true purpose. The wearer’s damaging spells carry a faint echo of primal venom, enhancing their potency. Any spell cast by the wearer that deals hit point damage instead deals an additional +1 point of damage per die rolled (for example, a flame strike dealing 6d6 damage instead deals 6d6+6). This effect applies only while the wearer maintains a connection to nature sufficient to cast druid spells. Construction Requirements Feats Craft Wondrous Item Spells magic fang or produce flame Cost 750 gp + 60 XP + rare serpent scale or fang ...