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Pendulum Axe

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Pendulum Axe The pendulum axe is a rare woodland weapon derived from suspended log-splitting tools used in remote frontier communities. Consisting of a heavy crescent axe head attached to a reinforced chain and weighted haft assembly, the weapon builds momentum through wide swinging arcs rather than direct strikes. Though awkward in confined spaces, skilled users can deliver devastating blows capable of splitting shields, timber, and bone alike. Because of its unusual balance and violent momentum, the pendulum axe is favored primarily by lumber militias, executioners, and eccentric wilderness warriors. Weapon Category: Exotic Two-Handed Weapon Cost: 40 gp Damage: 2d6 Critical: ×3 Damage Type: Slashing Weight: 8 lb. Reach: — Special: A pendulum axe may be used to make trip attacks. If the wielder is tripped during their own trip attempt, they may drop the weapon to avoid being tripped in return. Due to its swinging momentum, the pendulum axe gains a +2 bonus on opposed Strength checks m...

Mantle of the First Cry

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Mantle of the First Cry Aura faint conjuration and abjuration; CL 3rd Slot shoulders; Price 2,400 gp; Weight 1 lb. DESCRIPTION This soft, well-worn shawl is woven from undyed wool and faintly scented with clean linen and herbs. When draped across the shoulders, it settles with a comforting warmth, as though it remembers every life it has helped usher into the world. While worn, the mantle grants the wearer a +2 competence bonus on Heal checks. In addition, once per day, when the wearer successfully stabilizes a dying creature or assists in childbirth (see below), the mantle may be activated as an immediate action to grant the subject 1d8+3 hit points. If the wearer is actively assisting a creature that has been reduced to below 0 hit points, the subject’s chance to become stable each round increases from 10% to 30%. This effect lasts as long as the wearer continues providing aid and remains adjacent to the subject. When used during childbirth, the mantle surrounds the mother and c...

Tankard of the Last Stand

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Tankard of the Last Stand Aura Moderate Enchantment (Compulsion) and Illusion; CL 9th Slot —; Price 18,500 gp; Weight 2 lbs. DESCRIPTION This heavy, brightly painted tankard is chipped along its rim and perpetually smells faintly of strong spirits and spiced citrus, no matter how often it is cleaned. When filled with any alcoholic beverage and raised in defiance, the tankard awakens to its true purpose. When the bearer drinks from the Tankard of the Last Stand as a swift action, they gain a +2 morale bonus on attack rolls, weapon damage rolls, and Will saves for 5 rounds. If the bearer is outnumbered by enemies within 30 feet (at least two enemies per ally), the tankard’s magic swells - the morale bonus increases to +4, and the bearer gains temporary hit points equal to 10 + their character level (maximum 25). Once per day, when the bearer or an ally within 30 feet would be reduced to 0 or fewer hit points, the bearer may raise the tankard (even if it is empty) as an immediate act...

Mantle of the Uninvited Banquet

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Mantle of the Uninvited Banquet Aura faint conjuration; CL 5th Slot shoulders; Price 8,750 gp; Weight 3 lb. DESCRIPTION This otherwise unremarkable traveling cloak is stitched from heavy, weatherproof wool dyed a muted charcoal gray. Its interior lining, however, bears faint embroidered patterns resembling tangled tableware - forks, goblets, platters - though these details only become visible under close inspection or flickering light. Once per day, when the wearer sits down on any surface and speaks the command phrase, the cloak activates its peculiar enchantment. Over the course of 1 minute, a complete multi-course feast manifests in a 20-foot radius around the wearer as though an invisible banquet hall has been hastily assembled. The food is real, nourishing, and of surprisingly high quality, consisting of roasted meats, fresh bread, stewed vegetables, pastries, cheeses, and drink. However, the feast is never empty . Each time the mantle is used, 2d6 invisible, unseen “g...

Alligator Head of the Stillwater Watcher

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Alligator Head of the Stillwater Watcher Aura faint transmutation and divination; CL 5th Slot —; Price 8,400 gp; Weight 12 lbs DESCRIPTION This preserved head of a large marsh alligator has been expertly taxidermized, its glassy eyes replaced with polished orbs of murky green agate. Its jaws are fixed slightly ajar, revealing rows of yellowed teeth, while its leathery hide remains remarkably supple to the touch. When held or mounted within a natural environment, the head exudes a faint scent of brackish water and decaying reeds. While carried or kept within 30 feet, the Alligator Head of the Stillwater Watcher grants the bearer a +2 competence bonus on Survival checks and Knowledge (nature) checks. In addition, the bearer gains a +2 bonus on Spot checks made to notice creatures within swampy, marsh, or riverbank terrain. Once per day, as a standard action, the bearer may speak a command word to invoke the head’s latent awareness. For the next 5 minutes, the bearer gains the benefits of...

Whispering Billhook

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Whispering Billhook Aura faint necromancy and enchantment; CL 7th Slot —; Price 9,800 gp; Weight 6 lbs. DESCRIPTION This peculiar weapon resembles a traditional agricultural billhook - a curved, inward-facing blade mounted on a short wooden haft - but its metal surface is darkened to a dull, almost matte finish that seems to swallow light rather than reflect it. Faint etchings spiral along the blade’s curve, resembling overlapping script in no known language. When held in silence, these markings occasionally shift, as though adjusting themselves to be read - yet never quite resolving into meaning. The Whispering Billhook functions as a +1 sickle for all combat purposes. However, whenever the wielder is within 30 feet of a living creature capable of speech, the weapon subtly resonates with latent thought. As a swift action, the wielder may focus on a target within range; for the next 3 rounds, they gain a +5 competence bonus on Sense Motive checks against that creature. During this...

Cantor’s Nyckelharpa

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Cantor’s Nyckelharpa Aura moderate enchantment; CL 9th Slot —; Price 18,500 gp; Weight 8 lbs. DESCRIPTION This peculiar stringed instrument resembles a narrow wooden fiddle outfitted with a row of small wooden keys along its neck. These keys, when depressed, press tangents against the strings to alter pitch, allowing even the untrained hand to produce stable and pleasing tones. The Cantor’s Nyckelharpa is designed to reward simplicity - its magic does not require virtuosic performance, but rather steady rhythm and intentional phrasing. While held and played, the instrument grants the user a +2 competence bonus on Perform (string instruments) checks, even if the wielder is untrained. More importantly, when played for at least 1 full round, the nyckelharpa may produce one of the following magical effects, chosen at the start of the performance: • Resonant Accord : Allies within 30 feet who can hear the music gain a +2 morale bonus on attack rolls and saving throws against fear...