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The Galleon of Black Pete

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The Galleon of Black Pete “The Widow’s Grin” Colossal Vehicle (Galleon), Chaotic Evil Overview The Widow’s Grin is a massive, three-masted war galleon that sails without wind, crewed by the tireless dead. Its hull is blackened by salt, rot, and something far worse - streaks of old blood that never quite wash away. Lanterns burn with dim, guttering light, and its sails hang slack even as it cuts through the water at unnatural speed. The ship does not creak like a normal vessel - it groans , as though something inside its timbers is still alive. Ship Statistics (D&D 3.5 Style) Colossal Vehicle (Galleon) Size: Colossal Length: 120 ft. Beam: 35 ft. AC: 3 (–8 size, +1 Dex) Hardness: 8 (rotted but unnaturally reinforced timbers) hp: 450 Break DC: 42 Speed: 30 ft. (average maneuverability), unaffected by wind Profession (Sailor) DC: 10 (reduced to 5 with undead crew - see below) Crew Minimum Crew: 40 Typical Crew: 120 undead Maximum Capacity: 400+ ...

Gnawing Barbed Arrows

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Gnawing Barbed Arrows Aura: Moderate Transmutation and Conjuration Caster Level: 9th Slot: — (Ammunition) Price: 326 gp per arrow (see below) Weight: — Description These vicious +1 arrows are crafted with segmented, inward-hooking barbs resembling jagged mandibles. Upon striking a living target, the arrowhead embeds itself deeply and animates with a disturbing, predatory motion - twisting, flexing, and biting into flesh as if alive. A successful hit deals normal damage. In addition, the arrow lodges in the wound and continues to “gnaw” at the target for 1d4 rounds , dealing 1d6 points of damage per round at the start of the target’s turn. Removing a gnawing barbed arrow requires a full-round action and a DC 15 Heal check . Failure causes an additional 1d6 damage as the barbs tear deeper. Magical healing that restores at least 10 hit points in a single application automatically expels the arrow harmlessly. A creature can only be affected by one gnawing barbed arrow at ...

Memaw’s Never-Empty Gumbo Pot

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Memaw’s Never-Empty Gumbo Pot Wondrous Item Aura : Faint conjuration and transmutation Market Price : 5,400 gp Creation Cost : 2,700 gp + 216 XP Weight : 6 lbs Description Memaw’s Never-Empty Gumbo Pot is a well-seasoned cast-iron cooking pot, darkened by years of use and care. Its surface bears the soft irregularities of time and repetition - fire, oil, and hands shaping it into something more than a vessel. It is always faintly warm, as though it never quite forgets the last meal it held. This pot carries a quiet, nurturing presence. It feels less like an object and more like something that belongs in a home. When used, it encourages conversation, cooperation, and shared effort - as though it prefers to be part of a gathering rather than merely a means to an end. Over time, the pot seems to “remember” those who cook with it. Meals prepared within it carry faint impressions of the people who shared them, and those who have taken part in its first meals are often said...

Ring of the Tide’s Crown

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Ring of the Tide’s Crown Wondrous Item, rare Description The Ring of the Tide’s Crown is a masterpiece created once every three years for the grand culmination of La Fête Humide . It is a symbol of prestige, excess, and the fleeting nature of glory. The ring is wrought from polished silver-gold alloy, its band sculpted with flowing wave motifs that seem to shimmer in candlelight. A single central pearl - clear as seafoam - appears to hold a droplet of water that never dries, never spills, and never freezes. Those who wear it often remark that it feels warm in crowded rooms… and cool when they are alone. Creation Requirements Caster Level: 9th Prerequisites: Craft Wondrous Item, disguise self , prestidigitation Market Price: 32,000 gp Cost to Create: 16,000 gp + 1,280 XP Special Qualities Masque of Endless Celebration (Su): Once per day, the wearer can activate the ring to gain the effects of disguise self (as the spell), except the illusion always inco...

Reveler’s Chain

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Reveler’s Chain (Chainmail of the Endless Fête) This suit of chainmail shimmers with a subtle, ever-shifting iridescence, like lamplight reflecting off spilled wine and polished brass. Tiny chimes and charm-links are woven into the rings, producing a soft, rhythmic music with every movement - never loud enough to betray the wearer outright, but always present, like distant celebration. Reveler’s Chain Moderate Enchantment; CL 7th Aura: Moderate enchantment and illusion Slot: Armor Price: 8,150 gp Weight: 40 lbs DESCRIPTION This +1 chainmail is favored by performers, duelists, and socialites who thrive in the chaos of crowded streets and festival nights. Whenever the wearer is within an area of active celebration - such as a festival, tavern, parade, or similarly lively gathering - they gain a +2 competence bonus on Perform , Diplomacy , and Bluff checks. In addition, once per day as a swift action, the wearer may invoke the armor’s magic to enter a state of rhythmic flo...

Duskcleaver

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Duskcleaver, the Mire-Drinker Dedicated to Vapul, Loa of Rot and Death Aura strong necromancy and transmutation CL 9th Slot — (weapon) Price 32,000 gp Weight 1 lb Description Duskcleaver is not merely forged - it is claimed . The blade is a dark, dulled green-black, the color of deep bayou water where light sinks and does not return. Its surface seems to breathe with faint, slow movement, as though the metal itself is settling, decaying, and reforming in place. Thin veins of rust and copper creep along its length like rot spreading through living tissue. A dampness clings to the blade at all times. Not moisture as most understand it, but something heavier - thick with the scent of wet earth, decaying wood, and the sweet, cloying tang of rot beneath the surface. It never drips downward; instead, faint droplets bead and drift upward, as though the blade rejects gravity itself. The hilt is wrapped in corded fibers that resemble swamp roots, though they are never fu...

Gravewind Bone Horn

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Gravewind Bone Horn Aura moderate necromancy CL 7th Slot — (held) Price 12,000 gp Weight 4 lbs Description This long, tarnished brass horn is veined with blackened bone fused directly into the metal, as though it grew that way. The bone looks like heavily tarnished brass until it is examined closely, at which time the nature of it becomes apparent. Its bell is slightly warped, and when light strikes it, faint silhouettes of grasping hands seem to move just beneath the surface. When played, the sound is low, hollow, and wrong - like a funeral dirge echoing through wet earth. Activation Standard action to play Requires Perform (wind instruments) 7 ranks Playing the Horn (No Charge Use) The horn may be played without expending charges with at least 1 rank in Perform (wind instruments) . Grave Murmur: While playing (up to 5 rounds), the user gains a +2 competence bonus on Intimidate checks and a +2 circumstance bonus on Handle Animal checks involving undead...