Monday, March 23, 2026

Sealing Wax of Arcane Surety

 


Sealing Wax of Arcane Surety

Faint abjuration and divination; CL 5th

Price: 1,250 gp (per stick)

Weight: —

This deep crimson wax is warm to the touch and faintly aromatic, carrying hints of myrrh and ozone. When melted and applied to a document, container, or portal seam, it forms a seal that subtly shimmers when viewed under magical sight.

When a stick of sealing wax of arcane surety is used to seal an object, it creates a magical sigil impressed with the user’s intent. The wax hardens instantly and bonds with unusual resilience.

The seal provides the following benefits:

Tamper Awareness: If the sealed object is opened, broken, or otherwise disturbed, the original sealer instantly becomes aware of the event, as if affected by a mental alarm spell. This functions regardless of distance, so long as both are on the same plane.

Forgery Resistance: Any attempt to duplicate or alter the seal (mundane or magical) requires a successful Forgery check (DC 25) or Use Magic Device check (DC 25). Failure by 5 or more triggers a faint audible chime audible within 10 feet and renders the attempt obvious.

Arcane Integrity: The seal grants a +5 circumstance bonus on saving throws against spells such as knock, arcane lock, or similar effects used specifically to bypass or open the sealed object.

Mark of Authorship: A creature inspecting the seal with detect magic or a successful Spellcraft check (DC 20) can identify the aura signature of the individual who applied it, though not their identity unless previously familiar with their magical “signature.”

Each stick contains enough wax for 2d4+1 separate seals.

A seal remains effective for 7 days, after which the magic fades, leaving behind only mundane wax.

Construction Requirements:

Craft Wondrous Item, alarm, arcane lock, detect magic

Cost to Create: 625 gp, 50 XP, 2 days

Lore

Originally developed by meticulous gnomish scriveners and later adopted by royal couriers and paranoid archmages alike, sealing wax of arcane surety is prized wherever trust is scarce and secrets are plentiful. Dwarven guilds, in particular, favor it for marking contracts and sealing vault ledgers, where even the suspicion of tampering can spark feuds that last generations.

Sunday, March 22, 2026

Compass of the Wayfarer

 


Compass of the Wayfarer

Wondrous Item, Very Rare

Description

This finely crafted brass pocket compass flips open like a watch, revealing a polished compass. It has an arm that is engraved with a latitude scale and a shadow pointer that doubles as a sundial, both of which fold down against the front of the compass when it is closed. At first glance, it appears entirely mundane, though careful observers may notice faint, imperceptible movements of the needle or shadow when the user concentrates. The compass is designed for explorers and adventurers who require guidance without revealing its magic.

Properties

True North:

The needle always points to true north, unaffected by local magnetic fields or minor planar distortions. This effect is constant and requires no activation.

Subtle Destination Guidance (Su):

The user may focus on a location, person, or object within the same plane.

When concentrating, the shadow pointer tilts or vibrates slightly toward the target. The motion is subtle - someone watching casually would assume it is a peculiarity of craftsmanship.

The effect lasts up to 1 hour per use.

Uses: 1/day per 3 character levels (maximum 5/day).

If the target is moving, hidden, or behind a planar barrier, the user must succeed on a DC 20 Wisdom check to obtain accurate guidance. Failure results in the pointer indicating only the general area.

Sundial Illumination:

The shadow pointer doubles as a miniature sundial, showing local solar time accurately. This feature only works outside on a sunny day.

Once per day, the user gains a +4 circumstance bonus on Survival checks for navigation.

Knowledge of Places (Su):

When consulting a map while holding the compass, the user may attempt a Knowledge (geography) check to recall information about a region.

The compass grants a +2 bonus on Knowledge (geography) checks related to areas the user is currently exploring or has previously visited.

Construction

Requirements Craft Wondrous Item, Legend Lore, Divination, Comprehend Languages

Price to Create: 16,500 gp + 660 XP

Market Price: 33,000 gp

Weight: 1 lb.

LORE

These devices are the product of ingenious gnomish craftsmen, designed with meticulous precision and subtle magic. Originally, they were intended primarily for dwarves working in deep and treacherous mines, helping them navigate winding tunnels, hidden shafts, and complex subterranean networks. Over time, their usefulness spread to adventurers and explorers, prized for their ability to guide without appearing magical. The latitude scale and sundial shadow pointer lend a mundane, practical appearance, while the subtle magics gently direct the user toward intended destinations and enhance knowledge of geography - perfect for those who value clever engineering and discretion.

Bracers of the Folded Horizon

 


Bracers of the Folded Horizon (Greater)

Arms; Moderate Conjuration and Illusion; CL 9th

Price 115,000 gp; Weight 1 lb.

DESCRIPTION

These black, scale-patterned bracers subtly distort the space around the wearer, causing distance and trajectory to misalign.

While worn, you gain a +3 deflection bonus to AC, and ranged attacks against you take a -4 penalty on attack rolls.

Spatial Deflection (Su): 5/day; immediate action

When you are targeted by a melee or ranged attack, you can warp the space between yourself and the attacker. You gain a 50% miss chance against that attack. This effect is not concealment. If the attack still hits, reduce the damage dealt by 15 points.

Dimensional Bulwark (Sp): 2/day; swift action; duration 5 rounds

You anchor your position in space, gaining the effects of Dimensional Anchor (self only). While this effect is active, you also gain spell resistance 21 against Conjuration (Teleportation) effects. Any creature attempting to use a teleportation effect into or out of a square adjacent to you must succeed on a DC 19 Will save or the effect fails.

Master of the Fold (Su):

When you cast Dimension Door, you may act normally after arriving. In addition, you gain a +4 bonus on caster level checks made to overcome effects that impede teleportation, such as Dimensional Lock.

CONSTRUCTION

Requirements Craft Wondrous Item, Displacement, Dimensional Anchor, Dimension Door

Cost 57,500 gp + 4,600 XP

LORE

The Bracers of the Folded Horizon are attributed to the archmage Sereth Vhal, a reclusive planar theorist who rejected the conventional boundaries between movement and defense. Vhal’s writings argued that evasion was a crude concept - true mastery lay not in avoiding danger, but in ensuring that danger could never meaningfully intersect with one’s position in the first place. These bracers were his proof of concept: a wearable distortion field that subtly rewrote spatial relationships in real time.

According to fragmented accounts, Vhal vanished during an experiment involving recursive teleportation loops, attempting to “step outside of adjacency itself.” His tower was later found partially collapsed into overlapping geometries, with rooms occupying the same space from different angles. The bracers were recovered from a chamber that could only be entered by simultaneously standing in two different locations.

Modern arcanists prize the bracers not only for their defensive capabilities, but for the glimpse they offer into a more refined understanding of conjuration. Those who study them closely often come away with the unsettling realization that the item is not merely protecting the wearer - it is continuously, subtly redefining where the wearer is.

Saturday, April 1, 2023

The Nieliah Talisman



This magical talisman is created by Pépin Rey and serves as a direct connection to the benevolent loa known as Nieliah. Three times per day the user can call upon the loa, and when they do so a 40' area (focused on the talisman) is covered in a glowing pale blue fog that appears to look like rushing water without ever diminishing in volume. The effect lasts for three rounds maximum per use.

The user brings special favor upon themselves and their allies while bringing disfavor to their enemies. The user and each of their allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of their foes takes a -1 penalty on such rolls.

Faint enchantment; CL 3; Craft Wonderous Item, Prayer; Price 13,500 gp

Sunday, March 5, 2023

The Dagger of Tarketh One-Eye

The Dagger of Tarketh One-Eye
+3 Long Dagger, 1d4+3 damage, Crit 18-20/x2, 18305gp

This ornate +3 long dagger contains the soul of Tarketh One-Eye, the pirate captain of the ship "Wayfarer's Daughter." Caught in flagrante delicto with the daughter of Governor Maximilien D’Aramitz, Tarketh was sentenced to death for piracy on the high seas. Now, the idea of dying didn't sit very well with Tarketh, so he made a deal with a powerful wizard - save his soul and he would reveal the location where his vast cache of treasure was hidden. Well, the wizard did exactly what Tarketh wanted to the letter, transferring his soul into Tarketh's dagger at the moment of his death. This also didn't sit very well with Tarketh, as he meant for the wizard to actually keep him alive. However, a deal was a deal and the wizard retired as a very rich man. The dagger ended up being stolen and has passed from owner to owner over the years (partly due to happenstance, but also due to their inability to tolerate the old sea-dog).

Thanks to the soul of Tarketh being within the dagger, it is an intelligent weapon (Int 12, Wis 8, Cha 10, Ego 7, Chaotic Neutral alignment). Tarketh communicates with it's owner via telepathy, allows the user to detect magic at will, and itself possesses 10 ranks in Spot. Tarketh is exceptionally sarcastic, vulgar, prurient, crass and loves to tell it's owner obscene jokes. While it may communicate via telepathy, it considers it incredibly rude for it's owner to not speak aloud to it, and will go into a sulk and not allow it's powers to be used for a week if it isn't spoken to directly.

Currently owned by the wizard Kelwyn, Tarketh has found a kindred spirit in many ways. Kelwyn has been seen talking to his dagger at times, telling it awful jokes and laughing when told one. While Tarketh may be sarcastic, Kelwyn is quite sarcastic as well and refers to Tarketh as his "brother by other parents, and also a dead guy in a dagger."

Goggles of Perception

These gnomish-built goggles, when worn, grant a +5 bonus to the character's Spot checks.


Faint Divination; CL 1st; Craft Wondrous Item; Price 2,500 gp

Friday, March 3, 2023

Trivial Magic Items

The following magic items are easily made, non-powerful magic items that the PCs may find interesting uses for. The general cost for most of these trivial magic items is 563gp, which places it out of reach of the common peasant but well within reach of a typical adventurer. The DM is welcome to adjust the price for their campaign circumstances.

Everchill Mug


Three times per day the user of this solidly built pint mug can say a command word, and whatever liquid that is within the mug is instantly chilled to a refreshingly cool temperature.

Faint universal magical aura; CL 1st; Craft Wonderous Item, Prestidigitation; Price 563gp

Spoon of Poison Detection


When used to stir any liquid, the quartz crystal on this magical spoon will turn a bright, glowing green for one minute if the liquid has even a single drop of poison in it. The spoon may be used to detect poison three times per day in this fashion.

Faint Divination; CL 1st; Craft Wonderous Item, Detect Poison; Price 563gp

Needle of Mending


When touched to an item in need of minor repairs, the Needle of Mending allows the user to cast the Mending cantrip up to three times per day.

Faint Transmutation; CL 1st; Craft Wonderous Item, Mending; Price 563gp

Pot of Cooking



When commanded up to three times per day, this two pound iron pot will cook up to one pound of food which will be ready in three minutes.

Faint Evocation [Fire]; CL 1st; Craft Wonderous Item, Cook; Price 563gp

Thursday, March 2, 2023

Mature Magical Items (WARNING: ADULT CONTENT)

WARNING: ADULT CONTENT

Whip of Rapture

This smooth, black leather whip is imbued with sexual energy, so that a creature struck by it is overwhelmed with feelings of pleasure rather than pain. On command, the whip suppresses the ability until commanded to resume it. A creature struck by this weapon takes non-lethal damage and must make a Will save (DC 15) or be affected as if by the orgasmic vibrations spell (BoEF, p 112).

Moderate enchantment; Caster Level: 7th; Craft Magic Arms and Armor, cure light wounds, orgasmic vibrations; Price: 18,000gp 


Potion of Seduction

This potion, carried in a lavender bottle that lightly smokes when the cork is removed, makes the imbiber irresistible to those that would normally find them sexually attractive. For 4 minutes, this potion grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier.

Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this potion do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.

Faint transmutation; CL 2nd; Brew Potion; Price 400 gp.


Dagger of Orgasmic Release

This magical punch dagger does little damage (1d4+STR bonus if any), but on a successful hit the victim must make a DC 15 FORT save or have an orgasm. On a failed save the subject is immediately stunned for 1d4 rounds and then exhausted for the same number of rounds. A successful FORT save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This weapon has no effect on a creature that is already exhausted, beyond any damage done.


Faint necromancy; CL 6th; Craft Magical Arms and Armor; Price 5500 gp.

Monday, February 27, 2023

Dress of the Cherade

This simple, white chemise is a powerful tool in the hands of the disreputable. When worn, the dress grants a +5 competence bonus to all Disguise rolls when the wearer is dressing feminine.


Faint Enchantment; CL 1st; Craft Wondrous Item; Price 2,500 gp

Wednesday, February 22, 2023

Spoon of Chastisement

One of the most dreaded magical weapons imaginable is the fabled Spoon of Chastisement. While not at all deadly (it only does subdual damage), in the hands of an angry woman this spoon can inflict great pain to one's backside. Treated as a +1 sap, this spoon only does 1d4 bludgeoning damage. On a successful hit, however, the victim is subject to a Command Spell (DC 14) from the user.


Faint Enchantment (Compulsion); CL 1st; Craft Wondrous Item, Command; Price 4,000 gp