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Trivial Magic Items Pt 2

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Butter Churn of Tireless Turning Aura faint transmutation; CL 1st Slot —; Price 563 gp; Weight 6 lbs. DESCRIPTION This stout wooden butter churn is fitted with a smooth oak dasher that moves with uncanny ease. Three times per day on command, the churn operates on its own for up to 10 minutes, steadily and rhythmically agitating its contents. While active, the churn completes in 1 minute what would normally require 10 minutes of manual effort. Creatures using the churn gain a +2 competence bonus on Profession (farmer) or Profession (cook) checks related to dairy production during its use. The churn cannot produce butter without proper ingredients and does not improve the quality beyond what the materials allow, only the efficiency and consistency. LORE Common in rural homesteads, these churns are often among the first magical tools introduced into agrarian life. They are frequently crafted by hedge mages seeking steady income, as demand for labor-saving devices in farming ...

Hourglass of Love Lost

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Hourglass of Love Lost Aura Strong enchantment (compulsion) and necromancy; CL 15th Slot —; Price 48,000 gp; Weight 2 lbs. DESCRIPTION This delicate hourglass is formed from pale rose-tinted crystal, its glass subtly pink-hued, framed in tarnished silver filigree shaped like intertwined lovers. Within, faintly glowing iridescent sand in deep blood-red and muted crimson tones slowly falls from the upper chamber. Upon first handling the hourglass, the bearer is instinctively filled with an understanding of its primary function: that it allows the perfect reliving of a cherished moment shared with a beloved individual. This knowledge is absolute and intuitive. This insight conveys nothing of the item’s curse, limitations, or long-term consequences . Once per day, up to a maximum of four times per month, the bearer may activate the hourglass by speaking the name of a beloved creature with whom they share (or once shared) a genuine emotional bond. Upon activation, the hourglass ...

Blackwater Venomtail Poison

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Blackwater Venomtail Poison Type: Injury Fortitude DC: 18 Initial Damage: 1d4 Str and 1d4 Dex Secondary Damage: 1d6 Str Price: 2,500 gp Weight: — DESCRIPTION Distilled from the glands of the Blackwater Catfish, Striped Venomtail , this murky, olive-black toxin carries the slow certainty of drowning within it. It is typically stored in sealed gourds, bone vials, or thick glass containers, as exposure to open air gradually dulls its potency. When freshly harvested, it carries a faint brackish scent, like stagnant water left too long undisturbed. Unlike many poisons that overwhelm the body with pain or shock, Blackwater Venomtail poison works through insidious degradation. Muscles weaken, reflexes dull, and coordination slips away in stages. Victims often remain fully conscious as their bodies fail them, aware of their surroundings but increasingly unable to respond. Those reduced to 0 Strength by this poison lose all ability to swim or hold themselves above water, immediately p...

Rickar Bag Belt

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Rickar Bag Belt Aura faint transmutation; CL 5th Slot waist; Price 6,000 gp; Weight 2 lbs. DESCRIPTION This finely crafted suede belt bears five small pouches, each secured by a loop and brass button. Though outwardly mundane, the Rickar Bag Belt subtly alters the nature of carried items in ways that favor preparedness, organization, and quiet fortune. Each pouch holds up to 2 pounds of material and functions as a normal container. However, items placed within a pouch gain the following benefits while stored and for 1 minute after being retrieved: The Right Place: Retrieving any item from the belt is always a move action that does not provoke attacks of opportunity, regardless of how it is stored. The Right Condition: Fragile items (such as potions, vials, scrolls, or delicate tools) stored within the pouches are protected from incidental damage. They are treated as if cushioned and secured, immune to breakage from falls, impacts, or rough movement. The Right Time: Once per day...

The Wailing Mask

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THE WAILING MASK Aura Strong enchantment and necromancy; CL 13th Slot Face; Price 72,000 gp; Weight 2 lbs. DESCRIPTION This crudely carved wooden mask depicts a long, wailing face frozen in silent terror, its hollow eyes and stretched mouth lacquered in pale bone-white and pitch-black accents. When worn, the Wailing Mask fuses subtly to the wearer’s flesh, its interior unnaturally warm, as though it breathes with its own quiet hunger. The wearer gains a +6 enhancement bonus to Strength, a +4 enhancement bonus to Dexterity, and a +10 competence bonus on Hide and Move Silently checks. Additionally, the wearer gains a +2 enhancement bonus to base land speed per 5 Hit Dice (maximum +10 feet at 25 HD). The mask also grants the wearer the benefits of darkvision out to 60 feet and the ability to use invisibility (self only) as a swift action 3 times per day. However, the mask is cursed and cannot be removed willingly once donned without the use of remove curse , break enchantment , or ...

Magical Whistling Arrows

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Arrow of the Screaming Gale Ammunition (magic) Aura: Faint Necromancy CL: 3rd Slot: — Price: 400 gp / 20 (20 gp each) Weight: As arrows DESCRIPTION These arrows emit a layered, unnatural shriek as they fly - a sound that wavers between wind, scream, and something unplaceable. The arrow retains a functional piercing head and deals damage as a normal arrow (–1 penalty to damage). Any creature within 60 feet of the arrow’s flight path or impact must succeed on a DC 13 Will save or become shaken for 1d4 rounds . If the arrow successfully strikes a creature, that creature takes a –2 penalty on this saving throw . This is a mind-affecting fear effect . Multiple arrows do not stack with themselves, but stack with other fear effects as normal. As with all ammunition, an arrow that hits is destroyed; one that misses has a 50% chance to be recovered. LORE The Arrow of the Screaming Gale is most often found where memory clings more tightly than it should - battlefields, execut...

Whistling Arrow (Revised)

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Whistling Arrow (Revised) Ammunition Cost: 5 gp (per 20) Damage: As arrow (–1 damage) Critical: ×3 Range Increment: As bow used Type: Piercing Weight: As arrow Hardness: 5 hp: 5 DESCRIPTION A whistling arrow is fitted with a pierced arrowhead - typically drilled at an angle - allowing air to pass through as it flies, producing a sharp, rising whistle. Unlike the blunt-headed versions sometimes described, this design preserves a functional piercing tip. The modification slightly reduces penetration and stability, imposing a –1 penalty to damage rolls , but the arrow otherwise functions as normal ammunition. The whistle can be clearly heard up to 300 feet , even in moderately noisy conditions. PSYCHOLOGICAL EFFECT The unnatural sound provokes a brief instinctive reaction: Creatures within 30 ft of the arrow’s path or impact must succeed on a DC 10 Will save On failure: Take a –1 morale penalty on attack rolls and Listen checks for 1 round Creatures un...