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Guk’s Second Chance

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Guk’s Second Chance Aura moderate divination and transmutation; CL 7th Slot ring; Price 12,000 gp; Weight — DESCRIPTION This thick, uneven ring appears crudely forged from mismatched metals - iron and bronze fused together in a manner that suggests more determination than craftsmanship. Its surface bears shallow dents and subtle warping, yet it settles onto any finger with uncanny comfort, resizing itself as though eager to be worn. Three times per day, when the wearer rolls a natural 1 on an attack roll, saving throw, or skill check, they may immediately reroll the result as an immediate action. The wearer must accept the result of the reroll, even if it is another natural 1. The decision to reroll must be made after the natural 1 is rolled but before the effects of the failure are resolved. In addition, once per day, if the wearer would suffer the effects of a confirmed critical fumble (if such rules are in use), they may instead treat the result as a normal failure. This decisi...

Ring of the Steadfast Hand

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Ring of the Steadfast Hand Aura faint abjuration; CL 5th Slot ring; Price 6,000 gp; Weight — DESCRIPTION This simple band of brushed silver bears a tiny, engraved sigil of a steady, open palm. While worn, the ring grants the wearer a +2 competence bonus on Concentration checks. In addition, once per day as an immediate action, the wearer may gain a +4 sacred bonus on a single Concentration check made to cast a spell defensively or to maintain concentration on an active spell. The wearer must decide to use this ability before the roll is made. The ring also subtly reinforces the rhythm of prayer and focus. If the wearer prepares divine spells, they require only 90% of the normal time to prepare spells each day (minimum 10 minutes). This effect does not stack with any other ability that reduces preparation time. LORE There exists, within every true servant of the divine, a quiet war between distraction and devotion. The Ring of the Steadfast Hand was not born from grand miracles or ...

Potion of Unsettled Potential

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Potion of Unsettled Potential Aura Moderate Universal; CL 7th Slot —; Price 1,050 gp; Weight — DESCRIPTION This small glass vial contains a thick, cerulean liquid that constantly shimmers with drifting motes of light, as though tiny fragments of stars were suspended within it. When agitated, the liquid does not slosh normally, but instead folds and curls into itself, briefly forming shapes that resemble sigils, runes, or half-remembered spell diagrams. Upon drinking the potion, the imbiber’s mind fractures into a state of hyper-fluid magical cognition for 7 minutes. During this time, whenever the drinker casts a spell of 3rd level or lower, they may choose to delay the final shaping of the spell. Instead of resolving immediately, the spell enters a Suspended Spell State - an invisible, intangible arcane construct that orbits the caster in a latent form. The caster may maintain a number of suspended spells equal to their Intelligence modifier (minimum 1). At any point before the po...

Carrion Familiar - The Coin-Fattening Ferret

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Carrion Familiar (The Coin-Fattening Ferret) Moderate transmutation; CL 9th Slot —; Price 18,000 gp; Weight 2 lb. DESCRIPTION This object appears to be the corpse of a small ferret in an advanced and irreversible state of decay, roughly five days post-mortem. Its fur is patchy and sloughing, its flesh bloated and split in places, and its tiny jaws hang slightly ajar, revealing yellowed teeth beneath drying lips. A constant seep of foul-smelling fluids mats what remains of its coat. The odor is overwhelming and persistent - a thick, clinging stench of rot that seems to settle into clothing, hair, and equipment within minutes of exposure. The Carrion Familiar cannot be cleaned, preserved, repaired, or altered in any way that would reduce, mask, or eliminate its smell. Mundane and magical attempts alike - including but not limited to prestidigitation , purify food and drink , gentle repose , or similar effects - automatically fail to affect the corpse or its odor. The stench radiates i...

Wreath of the Gentle Tempest

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Wreath of the Gentle Tempest Aura faint enchantment; CL 5th Slot head; Price 6,000 gp; Weight 1 lb. DESCRIPTION This delicate circlet is woven from supple green ivy and adorned with an abundance of soft, pastel blossoms - pale pink roses, tiny white lilies, butter-yellow daisies, and occasionally trailing sprigs of lavender. The arrangement is lush to the point of excess, almost comically ornate, as though crafted for a spring festival rather than a battlefield. Fresh dew perpetually clings to its petals, catching the light, while a gentle floral fragrance surrounds the wearer at all times. No matter the violence it endures, the wreath never wilts, stains, or loses its pristine charm. While worn, the wreath tempers the wearer’s emotional extremes, allowing even the most violent rage to be guided with surprising precision. A barbarian wearing the Wreath of the Gentle Tempest gains one additional use of rage per day. In addition, whenever the wearer enters a rage, they may choose to...

Staff of the Unseen Interval

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Staff of the Unseen Interval Aura faint transmutation; CL 5th Slot —; Price 8,400 gp; Weight 4 lbs. DESCRIPTION This otherwise unremarkable quarterstaff is fashioned from dark, close-grained wood that seems to drink in surrounding light. It bears no ornamentation beyond faint, nearly imperceptible scoring along its length, as though marked by repeated measured taps against stone. Three times per day, as an immediate action, the wielder may activate the staff when targeted by a melee or ranged attack. The wielder may shift 5 feet into any adjacent square they could normally occupy. This movement does not provoke attacks of opportunity and occurs before the attack roll is resolved, potentially causing the attack to miss if the wielder is no longer a valid target. Additionally, once per day, after successfully dealing sneak attack damage, the wielder may activate the staff as a swift action to immediately take a 5-foot step, even if they have already taken one this round. The staff f...

Amazing Drunk Cloak

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Amazing Drunk Cloak Aura  faint enchantment and illusion;  CL  7th Slot  shoulders;  Price  10,800 gp;  Weight  1 lb. DESCRIPTION This otherwise simple cloak is made of light, practical wool, the sort commonly worn by travelers and laborers. Its original color is difficult to determine - perhaps once a dull brown or gray - but it is now mottled with countless overlapping stains in darker, irregular patterns. Old spills have soaked deep into the fibers, leaving subtle discolorations and faint stiffness in places where the fabric has dried again and again. The cloak smells unmistakably of alcohol - ale, wine, and stronger spirits layered together into a persistent, sour-sweet scent that never quite fades. Upon donning the Amazing Drunk Cloak, the wearer immediately becomes mildly intoxicated. This is a supernatural effect, not poison. The wearer takes a -2 penalty to Dexterity and Wisdom, a -2 penalty on Balance checks, and a -1 penalty on Reflex sa...