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Mantle of the Uninvited Banquet

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Mantle of the Uninvited Banquet Aura faint conjuration; CL 5th Slot shoulders; Price 8,750 gp; Weight 3 lb. DESCRIPTION This otherwise unremarkable traveling cloak is stitched from heavy, weatherproof wool dyed a muted charcoal gray. Its interior lining, however, bears faint embroidered patterns resembling tangled tableware - forks, goblets, platters - though these details only become visible under close inspection or flickering light. Once per day, when the wearer sits down on any surface and speaks the command phrase, the cloak activates its peculiar enchantment. Over the course of 1 minute, a complete multi-course feast manifests in a 20-foot radius around the wearer as though an invisible banquet hall has been hastily assembled. The food is real, nourishing, and of surprisingly high quality, consisting of roasted meats, fresh bread, stewed vegetables, pastries, cheeses, and drink. However, the feast is never empty . Each time the mantle is used, 2d6 invisible, unseen “g...

Alligator Head of the Stillwater Watcher

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Alligator Head of the Stillwater Watcher Aura faint transmutation and divination; CL 5th Slot —; Price 8,400 gp; Weight 12 lbs DESCRIPTION This preserved head of a large marsh alligator has been expertly taxidermized, its glassy eyes replaced with polished orbs of murky green agate. Its jaws are fixed slightly ajar, revealing rows of yellowed teeth, while its leathery hide remains remarkably supple to the touch. When held or mounted within a natural environment, the head exudes a faint scent of brackish water and decaying reeds. While carried or kept within 30 feet, the Alligator Head of the Stillwater Watcher grants the bearer a +2 competence bonus on Survival checks and Knowledge (nature) checks. In addition, the bearer gains a +2 bonus on Spot checks made to notice creatures within swampy, marsh, or riverbank terrain. Once per day, as a standard action, the bearer may speak a command word to invoke the head’s latent awareness. For the next 5 minutes, the bearer gains the benefits of...

Whispering Billhook

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Whispering Billhook Aura faint necromancy and enchantment; CL 7th Slot —; Price 9,800 gp; Weight 6 lbs. DESCRIPTION This peculiar weapon resembles a traditional agricultural billhook - a curved, inward-facing blade mounted on a short wooden haft - but its metal surface is darkened to a dull, almost matte finish that seems to swallow light rather than reflect it. Faint etchings spiral along the blade’s curve, resembling overlapping script in no known language. When held in silence, these markings occasionally shift, as though adjusting themselves to be read - yet never quite resolving into meaning. The Whispering Billhook functions as a +1 sickle for all combat purposes. However, whenever the wielder is within 30 feet of a living creature capable of speech, the weapon subtly resonates with latent thought. As a swift action, the wielder may focus on a target within range; for the next 3 rounds, they gain a +5 competence bonus on Sense Motive checks against that creature. During this...

Cantor’s Nyckelharpa

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Cantor’s Nyckelharpa Aura moderate enchantment; CL 9th Slot —; Price 18,500 gp; Weight 8 lbs. DESCRIPTION This peculiar stringed instrument resembles a narrow wooden fiddle outfitted with a row of small wooden keys along its neck. These keys, when depressed, press tangents against the strings to alter pitch, allowing even the untrained hand to produce stable and pleasing tones. The Cantor’s Nyckelharpa is designed to reward simplicity - its magic does not require virtuosic performance, but rather steady rhythm and intentional phrasing. While held and played, the instrument grants the user a +2 competence bonus on Perform (string instruments) checks, even if the wielder is untrained. More importantly, when played for at least 1 full round, the nyckelharpa may produce one of the following magical effects, chosen at the start of the performance: • Resonant Accord : Allies within 30 feet who can hear the music gain a +2 morale bonus on attack rolls and saving throws against fear...

Hurdy-Gurdy of the Wandering Chorus

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Hurdy-Gurdy of the Wandering Chorus Aura moderate enchantment; CL 9th Slot —; Price 18,500 gp; Weight 7 lbs. DESCRIPTION This hand-cranked string instrument, known in scattered medieval traditions as a hurdy-gurdy, produces a continuous, droning harmony beneath a simple keyed melody. The Hurdy-Gurdy of the Wandering Chorus appears weathered and unassuming - its wooden body worn smooth by countless hands, its wheel darkened with age - yet it hums faintly even when untouched. The instrument is exceptionally easy to use. Any creature with at least 1 rank in Perform (string instruments) may play it without penalty, and even untrained users may produce basic melodies (treat as having 1 rank for purposes of activation). When played as a standard action, the instrument produces a layered harmonic effect that bolsters allies within 30 feet. A successful Perform check (DC 15) grants affected allies a +2 morale bonus on attack rolls, weapon damage rolls, and Will saves against fear effects ...

Broom of the Ever-Tidy Hearth

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Broom of the Ever-Tidy Hearth Aura faint transmutation and conjuration; CL 5th Slot —; Price 6,500 gp; Weight 4 lb. DESCRIPTION This well-crafted broom appears at first glance to be little more than a sturdy domestic tool of ashwood and tightly bound straw, though faint sigils etched along the handle shimmer when viewed at an angle. When held and commanded (a simple spoken word in Common), the broom animates and begins sweeping, scrubbing, dusting, and polishing all surfaces within a 20-foot radius of its wielder or a designated point within that range. It functions as an unseen servant effect (CL 5th), though it is visibly embodied by the broom itself and possesses a Strength score of 10 for the purposes of lifting, scrubbing, and moving light household objects. In addition to basic cleaning, the broom can, three times per day, perform a deeper restorative cleaning over the course of 10 minutes. This effect replicates prestidigitation and purify food and drink simultaneously a...

Stone of Slight Warmth

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Stone of Slight Warmth Aura faint transmutation; CL 1st Slot —; Price 100 gp; Weight 1 lb. DESCRIPTION This smooth, palm-sized stone is pleasantly rounded and faintly polished, as though it has been handled many times. When held in the hand, it becomes slightly warm after 1 minute of continuous contact, reaching approximately the temperature of a mildly sun-warmed rock. If removed from contact, the stone cools back to ambient temperature over the course of 1 minute. The warmth produced is insufficient to deal damage, provide meaningful comfort in cold environments, heat food, or produce any functional benefit whatsoever. The stone’s effect is constant and requires no command word, charges, or activation. LORE No credible arcane institution claims authorship of the Stone of Slight Warmth, and most scholars insist that its existence must be either a joke, a mistake, or the result of an apprentice being left unsupervised for too long. The enchantment itself is trivial - so trivial, i...