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Mantle of the Impeccable Presence

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Mantle of the Impeccable Presence Aura moderate enchantment; CL 8th Slot shoulders; Price 10,200 gp; Weight 2 lbs DESCRIPTION This immaculate cloak subtly alters its cut, color, and texture to suit the wearer’s surroundings, always presenting them as composed, credible, and socially appropriate. While worn, the Mantle of the Impeccable Presence grants a +4 competence bonus on Diplomacy and Sense Motive checks, and a +2 bonus on all Charisma-based skill checks. Once per day, the wearer may reroll a failed Diplomacy, Bluff, or Sense Motive check after seeing the result, taking the better outcome. Each time the wearer benefits from this reroll, or succeeds on a Charisma-based skill check by 5 or more while wearing the mantle, it accrues one “use.” After 3d6 uses , the enchantment shifts. The mantle settles. And begins to author . CURSE – THE CURATION OF SELF Once triggered, the mantle binds to the wearer and cannot be removed. All beneficial effects cease. The wearer becomes subject...

Flute of the Gilded Libertine

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Flute of the Gilded Libertine Aura faint enchantment; CL 5th Slot —; Price 9,400 gp; Weight 1 lb. DESCRIPTION This polished, gold-lacquered wooden flute is adorned with small inset crystals and bears a stylized humanoid face carved along its body. The eyes are slightly asymmetrical, the grin overly wide, and the lip plate forms a suggestive smirk. The instrument is always warm to the touch. The Flute of the Gilded Libertine is an intelligent item (Int 12, Wis 10, Cha 16; Ego 8) capable of speech and telepathy out to 30 feet. It speaks Common and Elven fluently, though it frequently embellishes its vocabulary with scandalous metaphor and crude innuendo regardless of audience. The flute may be played by any creature with at least 1 rank in a Perform (wind instruments) check. When played, the user gains a +4 competence bonus on Perform (wind instruments) checks while using the flute. Once per day, when the wielder succeeds on a Perform (wind instruments) check (DC 15), the flute may...

Wand of the Neophyte

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Wand of the Neophyte Aura faint universal and faint necromancy; CL 3rd Slot —; Price 4,500 gp; Weight — DESCRIPTION This slender wand of pale ashwood is capped with a simple iron ferrule, its surface etched with uneven sigils that seem ever so slightly misaligned upon close inspection. The wand contains five randomly determined 2nd-level arcane spells , each stored with 10 charges (50 charges total). When the wand is created by the DM , roll or otherwise determine five spells from the 2nd-level sorcerer/wizard spell list in Dungeons & Dragons 3.5 Edition . Each selected spell is bound into the wand with its own independent reserve of 10 charges. The wielder may choose which of the five stored spells to activate with each use, expending one charge from that spell’s allotment. Activating the wand is a standard action and requires the appropriate command thought, as per normal wand use. The Wand of the Neophyte is a cursed item . Each time it is used, there is a 10% chance that...

Aegis of the Steadfast Ward

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Aegis of the Steadfast Ward Aura Moderate abjuration and divination; CL 10th Slot Armor; Price 42,500 gp; Weight 45 lb. DESCRIPTION This suit of polished steel full plate is engraved with fine, interwoven script along every surface, forming a continuous litany of devotion that shifts subtly when observed for more than a few moments. The Aegis of the Steadfast Ward functions as a +2 full plate armor. It is considered good-aligned for the purpose of overcoming damage reduction. The armor possesses an Intelligence of 12, Wisdom of 14, and Charisma of 16. It has an Ego score of 13. The armor communicates via telepathy with its wearer and can speak, read, and understand Common and Celestial. Its voice manifests not as a layered chorus, but as a calm, steady presence - a single guiding will that does not waver. The armor’s purpose is the preservation of life and the defense of the innocent. It grants its wearer a +2 competence bonus on Sense Motive checks and a +2 competence bonus on D...

Rod of the Measured Benediction

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Rod of the Measured Benediction Aura Moderate Conjuration and Abjuration; CL 10th Slot —; Price 22,000 gp; Weight 5 lbs. DESCRIPTION This rod measures just under three feet in length and is forged from pale, brushed silver alloy over a dense iron core, giving it both a refined appearance and a reassuring weight. Its cylindrical body is etched with interlocking sigils of balance, charity, and restraint, while ten shallow notches run evenly along its length, each faintly luminescent when charged with divine power. The ends are capped with thick, rounded heads, allowing the rod to function as a light mace in combat if necessary. The Rod of the Measured Benediction functions only in the hands of a divine spellcaster capable of casting 5th-level cleric spells. It contains 10 charges , which renew at dawn. The wielder may expend these charges to invoke the following effects: Measured Cure (1 charge): As a standard action, the wielder may deliver a controlled burst of healing energy t...

Brineforged Trident

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Brineforged Trident Aura moderate transmutation and evocation; CL 9th Slot —; Price 18,305 gp; Weight 4 lb. DESCRIPTION This trident is forged from dull, gray-blue metal that resists tarnish, its surface lightly pitted as though shaped by years of salt and current rather than hammer and flame. Fine etchings along the shaft resemble tidal markings and depth lines, subtle enough to escape notice unless submerged. The Brineforged Trident functions as a +2 trident on land. When wielded underwater, it becomes a +3 trident , its balance and weight shifting to suit the resistance of the surrounding water. While submerged, the wielder gains a swim speed of 30 feet . If the wielder already possesses a swim speed, this instead increases their existing swim speed by +10 feet. In addition, the wielder gains a +4 competence bonus on Swim checks and may always take 10 on Swim checks, even when distracted or endangered. While holding the trident, the wielder can breathe water continuously , as...

Trivial Magic Items Pt 4

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Cooper’s Quieting Ladle Aura faint transmutation; CL 1st Slot none; Price 560 gp; Weight 1 lb. DESCRIPTION This well-balanced iron ladle, commonly found among the tools of soup-makers, brewers, and stewhouse cooks, bears a faintly etched spiral along its bowl. Three times per day, upon stirring a liquid for at least 1 full round and speaking a brief command word, the user may invoke its magic to still and settle the contents. When activated, the ladle suppresses bubbling, splattering, and uneven boiling within up to 2 gallons of liquid for 10 minutes. During this time, the liquid maintains a steady, even heat distribution, preventing scorching or sticking at the bottom of the vessel. This grants a +2 competence bonus on Craft (cooking) checks involving boiled or stewed dishes. Additionally, the effect reduces ambient cooking noise - softening the sounds of boiling and simmering to a quiet murmur. Creatures within 5 feet of the vessel gain a +2 circumstance bonus on Listen checks made t...