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The Dagger of Tarketh One-Eye

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+3 Long Dagger (Intelligent Item) Aura  moderate evocation and divination; CL 15th Slot —; Price 18,302 gp; Weight 1 lb. DESCRIPTION This finely crafted +3 long dagger bears an ornate handle wrapped in sea-worn leather, its crossguard shaped like a ship’s wheel - though its symmetry gives it an unsettling resemblance to a chaos star. At its center rests a one-eyed pirate skull, said to house the bound soul of the infamous captain Tarketh One-Eye. The blade itself is etched with faint nautical motifs - waves, rigging lines, and a single unblinking eye - which seem to shift subtly when observed for too long. The Dagger of Tarketh One-Eye is an intelligent chaotic neutral weapon with the following statistics: Int 12, Wis 8, Cha 10; Ego 7 Senses 60 ft. vision and hearing Communication telepathy (Common) The dagger grants its wielder the ability to use detect magic at will. In addition, Tarketh possesses 10 ranks in Spot, using his own ability modifiers to perceive his surroun...

Goggles of Perception

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Goggles of Perception These heavy, brass-rimmed goggles are fitted with thick, green-tinted lenses and a series of fine adjustment dials along the sides. Tiny internal mechanisms softly click and hum when worn, as though constantly refining the wearer’s sight. Aura faint divination Caster Level 1st Slot eyes Price 2,500 gp Weight 1 lb DESCRIPTION These enchanted goggles sharpen the wearer’s ability to notice subtle details in their surroundings. While worn, the goggles grant a +5 competence bonus on Spot checks . The lenses automatically adjust to light and motion, briefly magnifying areas of interest. However, the enchantment occasionally overcompensates - reflections may seem like movement, and insignificant details can momentarily draw intense focus before fading back into normal perception. CONSTRUCTION Requirements Craft Wondrous Item, detect magic Cost 1,250 gp, 100 XP LORE Goggles of Perception are widely believed to be derived from early gnomish optical exp...

Trivial Magic Items

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Trivial Magic Items The following items are considered trivial magic items - minor enchanted tools whose effects are limited in scope, convenience, or potency. While they rarely offer direct combat advantage, clever adventurers often find unexpected uses for them in the field. These items are commonly produced by apprentice enchanters, hedge mages, and guild artisans honing their craft. The standard market price for most trivial magic items is 563 gp , reflecting the baseline cost of a command word item usable three times per day at caster level 1. This places such items beyond the means of common laborers, yet comfortably within reach of most adventurers, minor nobles, and successful tradesfolk. In more magically saturated regions - such as large port cities or arcane academies - these items may be more readily available, while in rural or superstitious regions, they may be rare curiosities. Dungeon Masters are encouraged to adjust pricing, availability, and even cultural signific...