Saturday, March 30, 2019

Magic Belts

Magical Belts


Magical belts are typically crafted from thick, durable leather, most often in shades of brown or black, though more exotic hues are not unknown among wealthy patrons, guild enchanters, or less reputable occult craftsmen. Each belt is secured by a metal buckle etched with intricate sigils, veves, or arcane glyphs - the buckle serves as the locus of the enchantment, binding the magic into a stable form.

The buckle is inseparable from the belt’s power. If it is removed, damaged, or altered, the enchantment collapses instantly, rendering both belt and buckle permanently nonmagical. Despite their mundane appearance, these items subtly reshape themselves when worn, tightening or loosening to fit the wearer as though guided by unseen hands.

In the river cities and lowland courts where trade, superstition, and quiet power intermingle, such belts are rarely mass-produced. Each carries the mark of its maker - whether a disciplined artificer, a back-alley charmwright, or a priest working rites that blur the line between blessing and binding.

Belt of Protection

This belt surrounds the wearer with a constant, nearly invisible field of force, granting a deflection bonus of +1 to +5 to Armor Class.

Faint abjuration; CL 5th; Craft Wondrous Item, shield of faith; caster level must be at least three times the belt’s bonus; Price 2,000 gp (belt +1), 8,000 gp (belt +2), 18,000 gp (belt +3), 32,000 gp (belt +4), 50,000 gp (belt +5); Cost 1,000 gp + 80 XP (belt +1), 4,000 gp + 320 XP (belt +2), 9,000 gp + 720 XP (belt +3), 16,000 gp + 1,280 XP (belt +4), 25,000 gp + 2,000 XP (belt +5); Weight 1 lb.

Belts of Protection are most often commissioned by those who expect violence but prefer not to advertise their preparedness. Nobles wear them beneath tailored coats, duelists beneath sashes, and caravan masters beneath sweat-stained travel gear. The magic they carry does not flare or shimmer - it simply deflects, turning aside blows by inches and arrows by chance.

In the delta courts, it is said that the earliest of these belts were not forged by wizards, but by oathbound clergy who wove prayers into leather for those traveling between hostile parishes. Over time, the prayers grew thinner, the magic more refined, but some older belts still carry faint whispers - half-remembered invocations that stir when danger draws near.

There are darker variants as well. Certain clandestine makers bind protective spirits or lesser entities into the buckle itself, creating belts that protect with unsettling eagerness. These items function no differently, but wearers sometimes report the sensation of something watching the blows meant for them… and judging.

Belt of Resistance

This belt reinforces the wearer’s body and spirit, granting a resistance bonus of +1 to +5 on all saving throws (Fortitude, Reflex, and Will).

Faint abjuration; CL 5th; Craft Wondrous Item, resistance; creator’s caster level must be at least three times the belt’s bonus; Price 1,000 gp (belt +1), 4,000 gp (belt +2), 9,000 gp (belt +3), 16,000 gp (belt +4), 25,000 gp (belt +5); Cost 500 gp + 40 XP (belt +1), 2,000 gp + 160 XP (belt +2), 4,500 gp + 360 XP (belt +3), 8,000 gp + 640 XP (belt +4), 12,500 gp + 1,000 XP (belt +5); Weight 1 lb.

Where the Belt of Protection turns aside harm, the Belt of Resistance strengthens the wearer against it. Poison dulls, spells falter, and fate itself seems just slightly less certain in its attempts to claim the bearer. Those who rely on endurance - explorers, bounty hunters, and those who traffic in dangerous knowledge - prize these belts above flashier enchantments.

Among hedge-witches and river mystics, these belts are sometimes created through slow ritual reinforcement rather than singular enchantment. Each stitch, each marking, each knot is laid with intention, building layers of subtle warding that accumulate into something resilient and stubborn. Such belts often bear mismatched thread, bone toggles, or scraps of inscribed parchment hidden within the lining.

Some whisper that the most potent of these belts do not merely resist danger - they remember it. A belt worn through plague, curse, and battle may grow stronger in unseen ways, its magic deepening through survival rather than design.

Belt of the Warrior

This belt enhances the wearer’s martial prowess, granting an enhancement bonus of +1 to +5 on attack rolls and weapon damage rolls.

Faint transmutation; CL 5th; Craft Wondrous Item, magic weapon; caster level must be at least three times the belt’s bonus; Price 2,000 gp (belt +1), 8,000 gp (belt +2), 18,000 gp (belt +3), 32,000 gp (belt +4), 50,000 gp (belt +5); Cost 1,000 gp + 80 XP (belt +1), 4,000 gp + 320 XP (belt +2), 9,000 gp + 720 XP (belt +3), 16,000 gp + 1,280 XP (belt +4), 25,000 gp + 2,000 XP (belt +5); Weight 1 lb.

The Belt of the Warrior does not simply sharpen the blade - it sharpens the will behind it. Strikes land cleaner, timing improves, and even a hesitant hand finds a measure of deadly confidence. To an outside observer, the effect is subtle. To the wearer, it feels like instinct made flawless.

These belts are popular among mercenary companies and duelists’ circles, where consistency is valued above all else. A fighter who wears one long enough may come to rely on it without realizing, mistaking its influence for personal growth. More than one veteran has found themselves diminished when parted from such a belt.

Certain traditions claim these belts are forged using echoes of past warriors - not souls, but impressions, fragments of perfected motion captured in the moment of a killing blow. Whether true or not, some belts seem to “guide” the wearer’s movements in battle, nudging their stance or turning their wrist just enough to make the difference.

In rare cases, a belt becomes associated with a particular style or legacy. Passed from one warrior to another, it gathers reputation along with blood, until the item itself is spoken of in the same breath as the fighters who wore it.


Wednesday, March 20, 2019

Avok's Razor

Avok’s Razor

(Note: Format follows Tome Of Artifacts. Eldritch Relics And Wonders)


Minor Artifact

Aura Strong necromancy and evil; CL 18th
Slot —; Price —; Weight 1 lb.

DESCRIPTION

Avok’s Razor is a well-worn straight razor with a darkened metal handle engraved with delicate images of women’s faces. Each face is unique, their expressions ranging from serene to sorrowful. The blade is polished to a mirror finish and never dulls.

Closer inspection reveals dried blood embedded within the hinge and handle, impossible to remove. When held by an evil creature or a worshiper of a deity of death, the blade begins to seep fresh blood, which vanishes moments after falling.

Animals react violently to the Razor’s presence, and even those without magical sensitivity feel a deep unease when near it.

LORE

Characters can learn more about Avok’s Razor with a successful Knowledge (arcana) or Knowledge (religion) check.

DCResult
15Avok’s Razor was created by a lonely barber surgeon who descended into madness.
20Those slain by the Razor rise as incorporeal undead bound to its wielder.
25The wielder becomes an incorporeal undead upon death, bound to the Razor.
30+The full history of Avok, his pact, and the Razor’s recurring cycle is revealed.

POWERS

Avok’s Razor functions as a +2 keen dagger in the hands of its attuned wielder.

  • Damage: 1d6+2 (Medium)
  • Critical: 19–20/×2

In the hands of any other creature, it functions as a mundane dagger that deals 1d4 damage and grants no magical benefits.

Constant Effects

  • The wielder gains damage reduction 15/good
  • The wielder gains the evasion ability (as a rogue of equal level)

Activated Ability

  • Greater Invisibility (as the spell), 3/day (caster level 18th)

Bound Haunt (Su)

Any humanoid slain by Avok’s Razor rises at the next midnight as an incorporeal undead (typically a wraith, at the DM’s discretion).

  • The creature is under the complete control of the Razor’s wielder
  • It cannot move more than 100 meters from the Razor
  • The creature retains fragments of its former awareness

These undead cannot be laid to rest while the Razor exists.

Curse of Avok (Su)

Upon claiming Avok’s Razor, the wielder experiences recurring dreams of a vast, black void.

Each night, the wielder must succeed on a DC 20 Will save or shift one step toward Neutral Evil. Once Neutral Evil, further failures instead deepen obsession.

The wielder develops a compulsive desire to possess a permanent companion, often expressed through control, domination, or ritualized violence.

This is a curse effect and cannot be removed while the Razor is in the wielder’s possession.

Final Transformation (Su)

If the wielder dies while attuned to Avok’s Razor, they immediately rise as a powerful incorporeal undead (typically a dread wraith or similar, at the DM’s discretion).

  • The wielder is bound within 10 meters of the Razor
  • The wielder retains memory and personality, twisted by obsession

Only destruction of the Razor frees them.

DESTRUCTION

Avok’s Razor cannot be destroyed by normal means.

To destroy it:

  • A blood relative of one of the Razor’s victims must cast it into a vessel of molten mithral
  • The vessel must be consecrated by a cleric of at least 15th level

When destroyed, all undead bound to the Razor are immediately released and dissipate.

If no such relative exists, the Razor cannot be destroyed.

ADVENTURE HOOK

Shave and a Haircut - Six Copper…

Women have begun disappearing throughout the city. Each morning, another body is found - throat cleanly slit, no signs of struggle.

Animals avoid certain streets. Reflections seem wrong. Some claim to see figures standing just behind certain individuals.

The killer is not alone.

And soon, neither will anyone else be.

Verdant Vigil Candle

Verdant Vigil Candle Aura moderate transmutation and conjuration; CL 7th Slot —; Price 8,400 gp; Weight 1 lb. DESCRIPTION This thick candle ...