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Staff of the Gravebound Vigil

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Staff of the Gravebound Vigil Aura strong necromancy; CL 13th Slot —; Price 56,500 gp; Weight 5 lbs. DESCRIPTION This blackwood staff is capped with a skull whose eyes burn faintly with pale blue light. The Staff of the Gravebound Vigil functions as a +1 quarterstaff and holds 20 charges. The staff allows use of the following spells: detect undead (1 charge) cause fear (1 charge, DC 13) animate dead (3 charges) death ward (2 charges) circle of death (4 charges, DC 17) If the wielder expends the last charge, they must succeed on a DC 18 Will save or be affected as though by bestow curse , becoming obsessed with guarding a specific location as if it were a graveyard (DM’s discretion). LORE The Staff of the Gravebound Vigil is said to have been carried by a sentinel who refused to abandon his post - even after death. Bound by oath and dark magic alike, he rose again and again to guard what he believed sacred, though none remembered what that sacred duty once ...

Cloak of the Hollow Veil

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Cloak of the Hollow Veil Aura moderate illusion; CL 9th Slot shoulders; Price 24,000 gp; Weight 2 lbs. DESCRIPTION This heavy, gray-black cloak seems to absorb light, its interior lined with shifting shadows. The wearer gains concealment (20% miss chance) in areas of dim light or darker. Once per day, the wearer may activate the cloak to become invisible (as greater invisibility , CL 9th) for up to 9 rounds. While this ability is active, the wearer leaves behind faint afterimages that move independently, granting a +4 bonus on Hide checks. However, each time the cloak’s invisibility is used, the wearer must succeed on a DC 16 Will save or become partially detached from reality, taking a –2 penalty on attack rolls and skill checks for 10 minutes as their sense of self flickers. LORE The Cloak of the Hollow Veil is believed to have been woven from funeral shrouds taken from graves that had no visitors. It carries with it the quiet, terrible absence of those who were forgotte...

Whisperfang

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Whisperfang Aura faint illusion and necromancy; CL 7th Slot —; Price 12,302 gp; Weight 1 lb. DESCRIPTION This +1 dagger appears thin and almost translucent, its edge shimmering like breath on glass. Whisperfang grants a +5 competence bonus on Bluff checks made while it is held. Once per day, when striking a flat-footed opponent, the wielder may channel the dagger’s magic to deal an additional 2d6 points of damage and force the target to succeed on a DC 14 Will save or become shaken for 1d4 rounds. If used to deliver a coup de grace, the dagger allows the wielder to perfectly mimic the victim’s voice for 24 hours, as though affected by disguise self (voice only). However, each use imposes a cumulative 5% chance that the wielder involuntarily speaks in the victim’s voice at inappropriate moments. LORE Whisperfang is rumored to have belonged to an assassin who never needed to hide - because he could become anyone. His victims were not merely killed; they were replaced, their...

Blade of the Last Confession

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Blade of the Last Confession Aura strong necromancy; CL 12th Slot —; Price 38,315 gp; Weight 4 lbs. DESCRIPTION This +2 keen longsword is unnaturally cold to the touch, its blade etched with faint script that rearranges itself constantly. When the wielder confirms a critical hit, the target must succeed on a DC 17 Will save or be affected as though by zone of truth for 1 minute (centered on the victim only). Once per day, if the wielder reduces a creature to 0 or fewer hit points, they may force the dying creature to speak a single truthful statement (as speak with dead but  requiring no corpse preservation and lasting only one question). This effect functions even if the creature does not share a language with the wielder. Each time this ability is used, the wielder must make a DC 15 Will save or take 1 point of Wisdom damage as fragments of the victim’s final thoughts linger in their mind. LORE The Blade of the Last Confession was crafted for an inquisitor who belie...

Armor of the Mourning Host

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Armor of the Mourning Host Aura moderate necromancy; CL 10th Slot armor; Price 42,000 gp; Weight 45 lbs. DESCRIPTION This suit of +2 full plate appears as blackened steel etched with faint, sorrowful faces that shift when not directly observed. The Armor of the Mourning Host grants its wearer damage reduction 5/magic and resistance 10 to cold. Once per day, as an immediate action when struck in combat, the wearer may activate the armor to gain the effects of stoneskin (CL 10th). However, each time the armor’s protective ability activates, the wearer must succeed on a DC 15 Will save or be affected as though by doom for 1 minute, overwhelmed by the grief of countless dead souls bound within the armor. Additionally, the wearer takes a –2 penalty on saves against fear effects while wearing the armor, as the whispers of the fallen erode their resolve. LORE The Armor of the Mourning Host is said to have been forged on a battlefield where no victor stood, only corpses. A nameless...

Stone of the Deepvein

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Stone of the Deepvein Aura faint abjuration and transmutation; CL 5th Slot —; Price 4,500 gp; Weight 1 lb. DESCRIPTION This rough, palm-sized stone appears outwardly unremarkable - a mottled blend of pale crystalline material shot through with dark, glimmering inclusions. When held in the hand, however, it carries a subtle, reassuring weight, and faint points of reflected light seem to flicker within it like distant lanterns in a mine. Once per day, as a standard action, the bearer may press the Stone of the Deepvein against a natural stone surface to gain stonecunning as a dwarf for 10 minutes. During this time, the bearer gains a +2 bonus on Search checks to notice unusual stonework, traps, sliding walls, or hidden doors made of stone, and may make such checks as if actively searching even when merely passing within 10 feet. In addition, while carried, the stone grants its bearer a +2 competence bonus on Balance and Climb checks made upon stone surfaces, and a +2 bonus on savin...

Pouch of the Bound Phial

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Pouch of the Bound Phial Aura faint conjuration and abjuration; CL 5th Slot —; Price 5,400 gp; Weight 1 lb. DESCRIPTION This black, studded leather belt pouch bears an etched sigil circle that seems to shift slightly when not directly observed. A fitted loop on its face secures a small glass vial stoppered with cork. While the vial is empty, the pouch functions as a minor extradimensional container, holding up to 20 pounds of material not exceeding 2 cubic feet. Retrieving a stored item is a move action that does not provoke attacks of opportunity. The bound vial is the true heart of the item. As a standard action, the wearer may unstopper the vial and speak a command word to draw a single, willing potion or alchemical liquid (up to 1 pint) from the pouch’s interior into the vial. Liquids stored within the pouch remain perfectly stable - they do not evaporate, separate, or degrade over time. If no suitable liquid is present, the pouch instead condenses ambient magical residue into...

Guk’s Second Chance

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Guk’s Second Chance Aura moderate divination and transmutation; CL 7th Slot ring; Price 12,000 gp; Weight — DESCRIPTION This thick, uneven ring appears crudely forged from mismatched metals - iron and bronze fused together in a manner that suggests more determination than craftsmanship. Its surface bears shallow dents and subtle warping, yet it settles onto any finger with uncanny comfort, resizing itself as though eager to be worn. Three times per day, when the wearer rolls a natural 1 on an attack roll, saving throw, or skill check, they may immediately reroll the result as an immediate action. The wearer must accept the result of the reroll, even if it is another natural 1. The decision to reroll must be made after the natural 1 is rolled but before the effects of the failure are resolved. In addition, once per day, if the wearer would suffer the effects of a confirmed critical fumble (if such rules are in use), they may instead treat the result as a normal failure. This decisi...

Ring of the Steadfast Hand

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Ring of the Steadfast Hand Aura faint abjuration; CL 5th Slot ring; Price 6,000 gp; Weight — DESCRIPTION This simple band of brushed silver bears a tiny, engraved sigil of a steady, open palm. While worn, the ring grants the wearer a +2 competence bonus on Concentration checks. In addition, once per day as an immediate action, the wearer may gain a +4 sacred bonus on a single Concentration check made to cast a spell defensively or to maintain concentration on an active spell. The wearer must decide to use this ability before the roll is made. The ring also subtly reinforces the rhythm of prayer and focus. If the wearer prepares divine spells, they require only 90% of the normal time to prepare spells each day (minimum 10 minutes). This effect does not stack with any other ability that reduces preparation time. LORE There exists, within every true servant of the divine, a quiet war between distraction and devotion. The Ring of the Steadfast Hand was not born from grand miracles or ...

Potion of Unsettled Potential

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Potion of Unsettled Potential Aura Moderate Universal; CL 7th Slot —; Price 1,050 gp; Weight — DESCRIPTION This small glass vial contains a thick, cerulean liquid that constantly shimmers with drifting motes of light, as though tiny fragments of stars were suspended within it. When agitated, the liquid does not slosh normally, but instead folds and curls into itself, briefly forming shapes that resemble sigils, runes, or half-remembered spell diagrams. Upon drinking the potion, the imbiber’s mind fractures into a state of hyper-fluid magical cognition for 7 minutes. During this time, whenever the drinker casts a spell of 3rd level or lower, they may choose to delay the final shaping of the spell. Instead of resolving immediately, the spell enters a Suspended Spell State - an invisible, intangible arcane construct that orbits the caster in a latent form. The caster may maintain a number of suspended spells equal to their Intelligence modifier (minimum 1). At any point before the po...

Carrion Familiar - The Coin-Fattening Ferret

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Carrion Familiar (The Coin-Fattening Ferret) Moderate transmutation; CL 9th Slot —; Price 18,000 gp; Weight 2 lb. DESCRIPTION This object appears to be the corpse of a small ferret in an advanced and irreversible state of decay, roughly five days post-mortem. Its fur is patchy and sloughing, its flesh bloated and split in places, and its tiny jaws hang slightly ajar, revealing yellowed teeth beneath drying lips. A constant seep of foul-smelling fluids mats what remains of its coat. The odor is overwhelming and persistent - a thick, clinging stench of rot that seems to settle into clothing, hair, and equipment within minutes of exposure. The Carrion Familiar cannot be cleaned, preserved, repaired, or altered in any way that would reduce, mask, or eliminate its smell. Mundane and magical attempts alike - including but not limited to prestidigitation , purify food and drink , gentle repose , or similar effects - automatically fail to affect the corpse or its odor. The stench radiates i...

Wreath of the Gentle Tempest

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Wreath of the Gentle Tempest Aura faint enchantment; CL 5th Slot head; Price 6,000 gp; Weight 1 lb. DESCRIPTION This delicate circlet is woven from supple green ivy and adorned with an abundance of soft, pastel blossoms - pale pink roses, tiny white lilies, butter-yellow daisies, and occasionally trailing sprigs of lavender. The arrangement is lush to the point of excess, almost comically ornate, as though crafted for a spring festival rather than a battlefield. Fresh dew perpetually clings to its petals, catching the light, while a gentle floral fragrance surrounds the wearer at all times. No matter the violence it endures, the wreath never wilts, stains, or loses its pristine charm. While worn, the wreath tempers the wearer’s emotional extremes, allowing even the most violent rage to be guided with surprising precision. A barbarian wearing the Wreath of the Gentle Tempest gains one additional use of rage per day. In addition, whenever the wearer enters a rage, they may choose to...

Staff of the Unseen Interval

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Staff of the Unseen Interval Aura faint transmutation; CL 5th Slot —; Price 8,400 gp; Weight 4 lbs. DESCRIPTION This otherwise unremarkable quarterstaff is fashioned from dark, close-grained wood that seems to drink in surrounding light. It bears no ornamentation beyond faint, nearly imperceptible scoring along its length, as though marked by repeated measured taps against stone. Three times per day, as an immediate action, the wielder may activate the staff when targeted by a melee or ranged attack. The wielder may shift 5 feet into any adjacent square they could normally occupy. This movement does not provoke attacks of opportunity and occurs before the attack roll is resolved, potentially causing the attack to miss if the wielder is no longer a valid target. Additionally, once per day, after successfully dealing sneak attack damage, the wielder may activate the staff as a swift action to immediately take a 5-foot step, even if they have already taken one this round. The staff f...

Amazing Drunk Cloak

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Amazing Drunk Cloak Aura  faint enchantment and illusion;  CL  7th Slot  shoulders;  Price  10,800 gp;  Weight  1 lb. DESCRIPTION This otherwise simple cloak is made of light, practical wool, the sort commonly worn by travelers and laborers. Its original color is difficult to determine - perhaps once a dull brown or gray - but it is now mottled with countless overlapping stains in darker, irregular patterns. Old spills have soaked deep into the fibers, leaving subtle discolorations and faint stiffness in places where the fabric has dried again and again. The cloak smells unmistakably of alcohol - ale, wine, and stronger spirits layered together into a persistent, sour-sweet scent that never quite fades. Upon donning the Amazing Drunk Cloak, the wearer immediately becomes mildly intoxicated. This is a supernatural effect, not poison. The wearer takes a -2 penalty to Dexterity and Wisdom, a -2 penalty on Balance checks, and a -1 penalty on Reflex sa...

Cloak of the Mirthful Step

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Cloak of the Mirthful Step Aura faint illusion and transmutation; CL 7th Slot shoulders; Price 12,000 gp; Weight 1 lb. DESCRIPTION This vibrant, patchwork cloak shimmers with subtle color shifts, its fabric stitched from dozens of mismatched textiles that seem to move slightly of their own accord. The cloak is warm to the touch and faintly smells of festival smoke, spilled ale, and spring rain. While worn, the Cloak of the Mirthful Step grants its wearer a +5 competence bonus on Balance and Tumble checks. In addition, the wearer’s base land speed increases by 10 feet, but only while they are moving in a non-linear fashion - weaving, skipping, spinning, or otherwise moving in a playful or erratic manner (GM adjudication, but generally requires at least one change of direction per move action). Three times per day, as a swift action, the wearer may activate one of the following effects: • Pratfall Escape: When the wearer would be hit by a melee attack, they may immediately drop prone as ...

Bracers of the Endless Cast

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Bracers of the Endless Cast Aura faint conjuration; CL 3rd Slot wrists; Price 8,000 gp; Weight 1 lb. DESCRIPTION These supple, well-worn leather bracers are etched with subtle throwing marks and balanced seams, as though shaped by the habits of a master knife thrower. When the wearer moves their hands into a deliberate throwing posture with clear intent to attack, a perfectly weighted, nonmagical throwing knife appears in each hand. These knives are mundane in all respects, identical to standard throwing daggers, and may be used immediately as part of the same action that created them. The bracers can produce an unlimited number of these knives over time but never allow more than two to exist simultaneously. If both knives are already present, no additional knives are created until one or both are expended. Each knife vanishes instantly after it either strikes a target, misses and lands, or otherwise leaves the wielder’s control (such as being dropped or disarmed). The knives cannot be...

Verdant Thorn of the First Grove

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Verdant Thorn of the First Grove Aura moderate transmutation and conjuration; CL 9th Slot —; Price 18,750 gp; Weight 1 lb. DESCRIPTION This finely crafted dagger appears to be grown rather than forged, its blade a living length of dark greenwood sharpened to a razor edge, veined faintly with amber sap that pulses like a slow heartbeat. The hilt is wrapped in braided vine, always supple and cool to the touch, and small leaves occasionally bud and fall away without decay. The Verdant Thorn of the First Grove functions as a +1 dagger. In the hands of a character with the wild shape class feature, the weapon gains an additional +1 enhancement bonus (for a total of +2). When used to deliver a sneak attack or any precision-based damage, the blade instead channels primal growth; the target must succeed on a DC 16 Fortitude save or become entangled as thorny vines erupt from the wound, binding limbs and anchoring them to the ground. This effect lasts for 1d4 rounds. The save DC is Wisdom-base...

Gleamspike

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Gleamspike, the Stone-Bound Longsword Aura moderate transmutation; CL 10th Slot —; Price 18,315 gp; Weight 4 lb. DESCRIPTION Gleamspike is a masterfully crafted longsword of exceptional clarity and balance, its blade polished to a near mirror-like finish that reflects even the faintest light with unsettling precision. The steel appears untouched by age or environment, resisting tarnish, corrosion, and blemish of any kind. Its grip is bound in dark, oil-cured leather, tightly wrapped and reinforced with fine silver wire that has neither loosened nor blackened with time. In combat, Gleamspike functions as a +1 keen longsword. Its edge is preternaturally sharp, allowing it to strike with remarkable precision and increasing the likelihood of devastating critical hits. The blade requires no activation, command word, or special condition - its enchantment is constant and unyielding, as though it were forged with a singular, uncompromising purpose. Despite its immaculate condition, Gleamspike...