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Showing posts from February, 2023

Dress of the Cherade

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Dress of the Cherade Aura faint enchantment; CL 1st Slot body; Price 2,500 gp; Weight 1 lb. DESCRIPTION This simple white chemise is fashioned from inexpensive but well-made cotton or fine muslin, its stitching neat but unremarkable. At a glance, it appears to be nothing more than a modest underdress or nightgarment of the sort commonly worn in warm climates. When worn, however, the garment subtly conforms to the posture, bearing, and movement of the wearer, softening lines and lending a convincing air of femininity. The fabric drapes in a way that flatters the figure without overtly altering it, relying on suggestion rather than illusion. The dress grants the wearer a +5 competence bonus on Disguise checks made to present as feminine. This bonus applies only when the wearer is actively attempting such a presentation and gains no benefit in other forms of disguise. The magic does not create physical alterations, instead enhancing body language, micro-expressions, and the natu...

Spoon of Chastisement

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Spoon of Chastisement Aura faint enchantment; CL 3rd Slot —; Price 1,200 gp; Weight 1 lb Description This unassuming wooden spoon appears worn and well-used, its surface smoothed by time and countless “lessons learned.” It is often found in the possession of stern caretakers, patient matriarchs, and those who believe that discipline is best taught with equal parts love and force of will. Despite its humble appearance, the Spoon of Chastisement functions as a +1 sap (see Dungeon Master’s Guide ). It deals 1d4 points of nonlethal bludgeoning damage on a successful hit. However, the true magic of the spoon reveals itself when it strikes true. On a successful hit, the target must succeed on a Will saving throw (DC 14) or be affected as though by a command spell, issued by the wielder. The command must be a single word and must be something that the target can reasonably understand and perform in a single round. Creatures that successfully save are shaken for 1 round from the su...

Magical Staffs

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Magical Staffs (copied from here ) A staff is a long shaft of wood that stores several spells. Unlike wands, each staff is of a specific type. A spellcaster can't stick any combination of spells in a staff. A staff has 50 charges when created. Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7, 10 hit points, a hardness of 5, and a break DC of 24. Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 actio...