Sunday, March 5, 2023

The Dagger of Tarketh One-Eye

The Dagger of Tarketh One-Eye
+3 Long Dagger, 1d4+3 damage, Crit 18-20/x2, 18305gp

This ornate +3 long dagger contains the soul of Tarketh One-Eye, the pirate captain of the ship "Wayfarer's Daughter." Caught in flagrante delicto with the daughter of Governor Maximilien D’Aramitz, Tarketh was sentenced to death for piracy on the high seas. Now, the idea of dying didn't sit very well with Tarketh, so he made a deal with a powerful wizard - save his soul and he would reveal the location where his vast cache of treasure was hidden. Well, the wizard did exactly what Tarketh wanted to the letter, transferring his soul into Tarketh's dagger at the moment of his death. This also didn't sit very well with Tarketh, as he meant for the wizard to actually keep him alive. However, a deal was a deal and the wizard retired as a very rich man. The dagger ended up being stolen and has passed from owner to owner over the years (partly due to happenstance, but also due to their inability to tolerate the old sea-dog).

Thanks to the soul of Tarketh being within the dagger, it is an intelligent weapon (Int 12, Wis 8, Cha 10, Ego 7, Chaotic Neutral alignment). Tarketh communicates with it's owner via telepathy, allows the user to detect magic at will, and itself possesses 10 ranks in Spot. Tarketh is exceptionally sarcastic, vulgar, prurient, crass and loves to tell it's owner obscene jokes. While it may communicate via telepathy, it considers it incredibly rude for it's owner to not speak aloud to it, and will go into a sulk and not allow it's powers to be used for a week if it isn't spoken to directly.

Currently owned by the wizard Kelwyn, Tarketh has found a kindred spirit in many ways. Kelwyn has been seen talking to his dagger at times, telling it awful jokes and laughing when told one. While Tarketh may be sarcastic, Kelwyn is quite sarcastic as well and refers to Tarketh as his "brother by other parents, and also a dead guy in a dagger."

Goggles of Perception

These gnomish-built goggles, when worn, grant a +5 bonus to the character's Spot checks.


Faint Divination; CL 1st; Craft Wondrous Item; Price 2,500 gp

Friday, March 3, 2023

Trivial Magic Items

The following magic items are easily made, non-powerful magic items that the PCs may find interesting uses for. The general cost for most of these trivial magic items is 563gp, which places it out of reach of the common peasant but well within reach of a typical adventurer. The DM is welcome to adjust the price for their campaign circumstances.

Everchill Mug


Three times per day the user of this solidly built pint mug can say a command word, and whatever liquid that is within the mug is instantly chilled to a refreshingly cool temperature.

Faint universal magical aura; CL 1st; Craft Wonderous Item, Prestidigitation; Price 563gp

Spoon of Poison Detection


When used to stir any liquid, the quartz crystal on this magical spoon will turn a bright, glowing green for one minute if the liquid has even a single drop of poison in it. The spoon may be used to detect poison three times per day in this fashion.

Faint Divination; CL 1st; Craft Wonderous Item, Detect Poison; Price 563gp

Needle of Mending


When touched to an item in need of minor repairs, the Needle of Mending allows the user to cast the Mending cantrip up to three times per day.

Faint Transmutation; CL 1st; Craft Wonderous Item, Mending; Price 563gp

Pot of Cooking



When commanded up to three times per day, this two pound iron pot will cook up to one pound of food which will be ready in three minutes.

Faint Evocation [Fire]; CL 1st; Craft Wonderous Item, Cook; Price 563gp

Thursday, March 2, 2023

Mature Magical Items (WARNING: ADULT CONTENT)

WARNING: ADULT CONTENT

Whip of Rapture

This smooth, black leather whip is imbued with sexual energy, so that a creature struck by it is overwhelmed with feelings of pleasure rather than pain. On command, the whip suppresses the ability until commanded to resume it. A creature struck by this weapon takes non-lethal damage, and must make a Will save (DC 15) or be affected as if by the orgasmic vibrations spell (BoEF, p 112).

Moderate enchantment; Caster Level: 7th; Craft Magic Arms and Armor, cure light wounds, orgasmic vibrations; Price: 18,000gp 


Potion of Seduction

This potion, carried in a lavender bottle that lightly smokes when the cork is removed, makes the imbiber irresistible to those that would normally find them sexually attractive. For 4 minutes, this potion grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier.

Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.

Faint transmutation; CL 2nd; Brew Potion; Price 400 gp.


Dagger of Orgasmic Release

This magical punch dagger does little damage (1d4+STR bonus if any), but on a successful hit the victim must make a DC 15 FORT save or have an orgasm. On a failed save the subject is immediately stunned for 1d4 rounds and then exhausted for the same number of rounds. A successful FORT save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This weapon has no effect on a creature that is already exhausted, beyond any damage done.


Faint necromancy; CL 6nd; Craft Magical Arms and Armor; Price 5500 gp.