Trivial Magic Items
Trivial Magic Items
The following items are considered trivial magic items - minor enchanted tools whose effects are limited in scope, convenience, or potency. While they rarely offer direct combat advantage, clever adventurers often find unexpected uses for them in the field. These items are commonly produced by apprentice enchanters, hedge mages, and guild artisans honing their craft.
The standard market price for most trivial magic items is 563 gp, reflecting the baseline cost of a command word item usable three times per day at caster level 1. This places such items beyond the means of common laborers, yet comfortably within reach of most adventurers, minor nobles, and successful tradesfolk. In more magically saturated regions - such as large port cities or arcane academies - these items may be more readily available, while in rural or superstitious regions, they may be rare curiosities.
Dungeon Masters are encouraged to adjust pricing, availability, and even cultural significance to suit the tone and economy of their campaign. In some settings, trivial items may be mass-produced novelties; in others, they may be prized heirlooms imbued with quiet, everyday magic.
Everchill Mug
This sturdy pint mug is typically fashioned from thick clay, pewter, or carved hardwood, often reinforced with iron banding. Its surface is usually plain, though some examples bear the faint maker’s mark of a brewer’s guild or an apprentice enchanter’s sigil etched into the base.
At the speaking of a command word, the mug instantly cools any liquid within it to a crisp, refreshing temperature. The effect is gentle and precise - never freezing, never diluting - making it particularly prized among sailors, tavern-goers, and travelers in warm climates. The magic may be invoked up to three times per day.
Many Everchill Mugs originate from coastal cities where heat and humidity spoil drink quickly. Some are gifted as tokens of hospitality, while others are quietly enchanted by tavern owners seeking to elevate their reputation. It is said that certain mugs retain faint echoes of laughter and song from the establishments they once served in.
Faint Universal; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Spoon of Poison Detection
This finely crafted spoon is typically made of polished silver or steel, with a small quartz crystal set into the handle. When used to stir a liquid, the crystal reacts to toxins with an unmistakable glow - shining a vivid green for one full minute if poison is present, even in minute quantities.
The spoon functions up to three times per day and is sensitive enough to detect both mundane and magical poisons, though it provides no information beyond presence or absence. As such, it is favored by cautious nobles, paranoid courtiers, and those who have made enemies in quiet places.
Legends tell of entire noble houses that relied upon such spoons to survive generations of intrigue. Some spoons are rumored to have “failed” at critical moments - whether due to tampering, sabotage, or darker magic remains a matter of whispered debate.
Faint Divination; CL 1st
Craft Wondrous Item, Detect Poison
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Needle of Mending
This slender bone needle appears unremarkable at first glance, though it is always perfectly balanced and never dulls or bends. When touched to a damaged object and activated with a command word, it channels a minor restorative enchantment identical to the mending cantrip.
The needle may be used up to three times per day, repairing small tears, cracks, or breaks with delicate precision. It is especially beloved by tailors, cobblers, and traveling performers who rely on maintaining appearances despite the wear of the road.
Many such needles are crafted as final exercises by apprentice enchanters, often given as gifts to family members or sold cheaply to fund further study. Some bear faint personal touches - initials, tiny engravings, or thread-wrapped grips - hinting at the identity of their creator.
Faint Transmutation; CL 1st
Craft Wondrous Item, Mending
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Pot of Cooking
This squat iron pot weighs approximately two pounds and is blackened as though from years of use, regardless of its actual age. When activated by command word, it generates a steady internal heat, cooking up to one pound of food placed within it. The process completes in three minutes, producing a simple but thoroughly cooked meal.
The pot may be used up to three times per day and requires no external fuel. While it cannot enhance flavor beyond the quality of its ingredients, it ensures reliability - a trait invaluable to adventurers, soldiers, and wanderers.
Such pots are commonly produced in regions with strong mercantile or military traditions, where portable and dependable cooking tools are in high demand. Some bear regimental markings, suggesting they were once standard issue among certain forces.
Faint Evocation [Fire]; CL 1st
Craft Wondrous Item, Cook
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Button of Perfect Fit
This small, unassuming button may be sewn onto any garment. Once attached, it subtly adjusts the surrounding fabric to ensure a perfect, comfortable fit for the wearer, regardless of minor fluctuations in body size or posture.
The effect is limited in scope, never altering the garment’s overall structure or style, but it eliminates the discomfort of tight seams or loose draping. The magic functions continuously while the button remains attached.
These buttons are especially popular among traveling merchants, minor nobility, and performers, who must maintain a presentable appearance despite long journeys or irregular meals. Some tailors quietly include one in their finest commissions.
Faint Transmutation; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Candle of Steady Flame
This simple wax candle burns with an unwavering flame that cannot be extinguished by ordinary wind, drafts, or light rain. It sheds light as a normal candle and burns for 8 hours.
The flame offers no additional brightness or magical illumination, but its reliability makes it invaluable in damp cellars, aboard ships, or in the humid night air of coastal cities.
Such candles are commonly used by scribes, priests, and night watchmen. Some say they were first developed by monks tired of rewriting entire passages after a careless gust.
Faint Evocation; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Coin of Calling
This ordinary-looking copper coin is one half of a matched pair. When one coin is tapped against a hard surface, the other emits a faint but distinct ringing sound, audible within 30 feet.
The effect functions up to three times per day and only works between the paired coins. It conveys no additional information beyond the sound.
Often used by business partners, discreet lovers, or conspirators, these coins are a favorite tool for simple communication without drawing attention. Losing one, however, can lead to awkward misunderstandings.
Faint Divination; CL 1st
Craft Wondrous Item, Message
Price 563 gp (pair)
Cost 281 gp 5 sp + 23 XP
Handkerchief of Freshness
This soft cloth handkerchief always remains clean, dry, and faintly scented with a pleasant but subtle fragrance. Dirt, sweat, and minor stains vanish from its surface within moments.
It offers no protective or curative properties, but it is endlessly reusable and never becomes unpleasant to carry.
Favored by nobles, duelists, and those concerned with appearances, these handkerchiefs are often embroidered with initials or family crests. Some are even exchanged as tokens of affection.
Faint Conjuration; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Quill of Unbroken Script
This elegant writing quill never runs dry of ink while held. It produces a steady flow suitable for writing, though it cannot create ink beyond what is necessary for normal script.
The quill cannot alter the content written, nor does it improve penmanship - it simply ensures uninterrupted writing.
Scholars, bureaucrats, and court scribes value these highly, especially during long transcription work. Some are said to have been used to draft treaties, confessions, and love letters alike.
Faint Conjuration; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP
Boots of Dry Passage
These simple leather boots keep the wearer’s feet dry when walking through shallow water, mud, or damp terrain. The effect extends only a few inches above the sole.
They provide no protection against deep immersion, harsh environments, or magical effects, but they greatly improve comfort during travel.
Particularly popular in swampy or coastal regions, these boots are a quiet staple among messengers, dockworkers, and certain less-than-legal couriers.
Faint Transmutation; CL 1st
Craft Wondrous Item, Prestidigitation
Price 563 gp
Cost 281 gp 5 sp + 23 XP










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