Posts

Showing posts from 2023

The Nieliah Talisman

Image
This magical talisman is created by  Pépin Rey  and serves as a direct connection to the benevolent loa known as  Nieliah . Three times per day the user can call upon the loa, and when they do so a 40' area (focused on the talisman) is covered in a glowing pale blue fog that appears to look like rushing water without ever diminishing in volume. The effect lasts for three rounds maximum per use. The user brings special favor upon themselves and their allies while bringing disfavor to their enemies. The user and each of their allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of their foes takes a -1 penalty on such rolls. Faint enchantment; CL 3; Craft Wonderous Item, Prayer; Price 13,500 gp

The Dagger of Tarketh One-Eye

Image
Dagger of Tarketh One-Eye +3 Long Dagger (Intelligent Item) Aura moderate evocation and divination; CL 15th Slot —; Price 18,305 gp; Weight 1 lb. DESCRIPTION This finely crafted +3 long dagger bears an ornate handle wrapped in sea-worn leather, its crossguard shaped to form a ships wheel (but looks more like a chaos star) with a one-eyed pirate skull in the middle, said to house the soul of the pirate captain Tarketh One-Eye. The blade itself is etched with exceedingly faint nautical motifs - waves, rigging lines, and a single staring eye - that seem to shift subtly when observed too long. Tarketh was once the infamous captain of the Wayfarer’s Daughter, a ruthless corsair whose exploits were matched only by his arrogance. Upon being captured and condemned to death for piracy - and for an ill-advised liaison with the daughter of Governor Maximilien D’Aramitz - Tarketh bargained with a powerful wizard. In exchange for revealing the location of his hidden fortune, he demanded h...

Goggles of Perception

Image
Goggles of Perception These heavy, brass-rimmed goggles are fitted with thick, green-tinted lenses and a series of fine adjustment dials along the sides. Tiny internal mechanisms softly click and hum when worn, as though constantly refining the wearer’s sight. Aura faint divination Caster Level 1st Slot eyes Price 2,500 gp Weight 1 lb DESCRIPTION These enchanted goggles sharpen the wearer’s ability to notice subtle details in their surroundings. While worn, the goggles grant a +5 competence bonus on Spot checks . The lenses automatically adjust to light and motion, briefly magnifying areas of interest. However, the enchantment occasionally overcompensates - reflections may seem like movement, and insignificant details can momentarily draw intense focus before fading back into normal perception. CONSTRUCTION Requirements Craft Wondrous Item, detect magic Cost 1,250 gp, 100 XP LORE Goggles of Perception are widely believed to be derived from early gnomish optical exp...

Trivial Magic Items

Image
Trivial Magic Items The following items are considered trivial magic items - minor enchanted tools whose effects are limited in scope, convenience, or potency. While they rarely offer direct combat advantage, clever adventurers often find unexpected uses for them in the field. These items are commonly produced by apprentice enchanters, hedge mages, and guild artisans honing their craft. The standard market price for most trivial magic items is 563 gp , reflecting the baseline cost of a command word item usable three times per day at caster level 1. This places such items beyond the means of common laborers, yet comfortably within reach of most adventurers, minor nobles, and successful tradesfolk. In more magically saturated regions - such as large port cities or arcane academies - these items may be more readily available, while in rural or superstitious regions, they may be rare curiosities. Dungeon Masters are encouraged to adjust pricing, availability, and even cultural signific...

Dress of the Cherade

Image
Dress of the Cherade Aura faint enchantment; CL 1st Slot body; Price 2,500 gp; Weight 1 lb. DESCRIPTION This simple white chemise is fashioned from inexpensive but well-made cotton or fine muslin, its stitching neat but unremarkable. At a glance, it appears to be nothing more than a modest underdress or nightgarment of the sort commonly worn in warm climates. When worn, however, the garment subtly conforms to the posture, bearing, and movement of the wearer, softening lines and lending a convincing air of femininity. The fabric drapes in a way that flatters the figure without overtly altering it, relying on suggestion rather than illusion. The dress grants the wearer a +5 competence bonus on Disguise checks made to present as feminine. This bonus applies only when the wearer is actively attempting such a presentation and gains no benefit in other forms of disguise. The magic does not create physical alterations, instead enhancing body language, micro-expressions, and the natu...

Spoon of Chastisement

Image
Spoon of Chastisement Aura faint enchantment; CL 3rd Slot —; Price 1,200 gp; Weight 1 lb Description This unassuming wooden spoon appears worn and well-used, its surface smoothed by time and countless “lessons learned.” It is often found in the possession of stern caretakers, patient matriarchs, and those who believe that discipline is best taught with equal parts love and force of will. Despite its humble appearance, the Spoon of Chastisement functions as a +1 sap (see Dungeon Master’s Guide ). It deals 1d4 points of nonlethal bludgeoning damage on a successful hit. However, the true magic of the spoon reveals itself when it strikes true. On a successful hit, the target must succeed on a Will saving throw (DC 14) or be affected as though by a command spell, issued by the wielder. The command must be a single word and must be something that the target can reasonably understand and perform in a single round. Creatures that successfully save are shaken for 1 round from the su...

Magical Staffs

Image
Magical Staffs (copied from here ) A staff is a long shaft of wood that stores several spells. Unlike wands, each staff is of a specific type. A spellcaster can't stick any combination of spells in a staff. A staff has 50 charges when created. Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7, 10 hit points, a hardness of 5, and a break DC of 24. Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 actio...