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The Nieliah Talisman

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This magical talisman is created by  Pépin Rey  and serves as a direct connection to the benevolent loa known as  Nieliah . Three times per day the user can call upon the loa, and when they do so a 40' area (focused on the talisman) is covered in a glowing pale blue fog that appears to look like rushing water without ever diminishing in volume. The effect lasts for three rounds maximum per use. The user brings special favor upon themselves and their allies while bringing disfavor to their enemies. The user and each of their allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of their foes takes a -1 penalty on such rolls. Faint enchantment; CL 3; Craft Wonderous Item, Prayer; Price 13,500 gp

The Dagger of Tarketh One-Eye

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Dagger of Tarketh One-Eye +3 Long Dagger (Intelligent Item) Aura moderate evocation and divination; CL 15th Slot —; Price 18,305 gp; Weight 1 lb. DESCRIPTION This finely crafted +3 long dagger bears an ornate handle wrapped in sea-worn leather, its crossguard shaped to form a ships wheel (but looks more like a chaos star) with a one-eyed pirate skull in the middle, said to house the soul of the pirate captain Tarketh One-Eye. The blade itself is etched with exceedingly faint nautical motifs - waves, rigging lines, and a single staring eye - that seem to shift subtly when observed too long. Tarketh was once the infamous captain of the Wayfarer’s Daughter, a ruthless corsair whose exploits were matched only by his arrogance. Upon being captured and condemned to death for piracy - and for an ill-advised liaison with the daughter of Governor Maximilien D’Aramitz - Tarketh bargained with a powerful wizard. In exchange for revealing the location of his hidden fortune, he demanded...

Goggles of Perception

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These gnomish-built goggles, when worn, grant a +5 bonus to the character's Spot checks. Faint Divination; CL 1st; Craft Wondrous Item; Price 2,500 gp

Trivial Magic Items

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The following magic items are easily made, non-powerful magic items that the PCs may find interesting uses for. The general cost for most of these trivial magic items is 563gp, which places it out of reach of the common peasant but well within reach of a typical adventurer. The DM is welcome to adjust the price for their campaign circumstances. Everchill Mug Three times per day the user of this solidly built pint mug can say a command word, and whatever liquid that is within the mug is instantly chilled to a refreshingly cool temperature. Faint universal magical aura; CL 1st; Craft Wonderous Item, Prestidigitation; Price 563gp Spoon of Poison Detection When used to stir any liquid, the quartz crystal on this magical spoon will turn a bright, glowing green for one minute if the liquid has even a single drop of poison in it. The spoon may be used to detect poison three times per day in this fashion. Faint Divination; CL 1st; Craft Wonderous Item, Detect Poison; Price 563gp Needle of Mend...

Mature Magical Items (WARNING: ADULT CONTENT)

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WARNING: ADULT CONTENT Whip of Rapture This smooth, black leather whip is imbued with sexual energy, so that a creature struck by it is overwhelmed with feelings of pleasure rather than pain. On command, the whip suppresses the ability until commanded to resume it. A creature struck by this weapon takes non-lethal damage and must make a Will save (DC 15) or be affected as if by the orgasmic vibrations spell (BoEF, p 112). Moderate enchantment; Caster Level: 7th; Craft Magic Arms and Armor, cure light wounds, orgasmic vibrations; Price: 18,000gp  Potion of Seduction This potion, carried in a lavender bottle that lightly smokes when the cork is removed, makes the imbiber irresistible to those that would normally find them sexually attractive. For 4 minutes, this potion grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by...

Dress of the Cherade

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This simple, white chemise is a powerful tool in the hands of the disreputable. When worn, the dress grants a +5 competence bonus to all Disguise rolls when the wearer is dressing feminine. Faint Enchantment; CL 1st; Craft Wondrous Item; Price 2,500 gp

Spoon of Chastisement

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Spoon of Chastisement Aura faint enchantment; CL 3rd Slot —; Price 1,200 gp; Weight 1 lb Description This unassuming wooden spoon appears worn and well-used, its surface smoothed by time and countless “lessons learned.” It is often found in the possession of stern caretakers, patient matriarchs, and those who believe that discipline is best taught with equal parts love and force of will. Despite its humble appearance, the Spoon of Chastisement functions as a +1 sap (see Dungeon Master’s Guide ). It deals 1d4 points of nonlethal bludgeoning damage on a successful hit. However, the true magic of the spoon reveals itself when it strikes true. On a successful hit, the target must succeed on a Will saving throw (DC 14) or be affected as though by a command spell, issued by the wielder. The command must be a single word and must be something that the target can reasonably understand and perform in a single round. Creatures that successfully save are shaken for 1 round from the su...

Magical Staffs

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Magical Staffs (copied from here ) A staff is a long shaft of wood that stores several spells. Unlike wands, each staff is of a specific type. A spellcaster can't stick any combination of spells in a staff. A staff has 50 charges when created. Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7, 10 hit points, a hardness of 5, and a break DC of 24. Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 act...