Spinner’s Coin of Minor Fortune
Spinner’s Coin of Minor Fortune
Aura faint universal; CL 5th
Slot —; Price 6,000 gp; Weight —
DESCRIPTION
This heavy, palm-sized coin is composed of dull gold and aged silver, etched with concentric rings of numbers and symbols that seem to subtly shift when not directly observed. At its center stands a skeletal figure clad in flowing wizard’s robes, its hollow gaze fixed forward in quiet judgment. In one hand, it holds a finely detailed longsword; in the other, a shorter blade - a shortsword - the two weapons balanced with deliberate symmetry, as though representing choices of reach, risk, and consequence. Its posture is neither threatening nor benevolent - merely certain.
As a standard action, the wielder places and spins the coin upon a flat surface, declaring one of the following categories: d4, d6, d8, d10, d12, d20, or d%. The coin spins longer than it should, emitting a faint metallic hum before settling on a result.
Each result corresponds to a specific effect, with odd numbers imposing a –1 penalty and even numbers granting a +1 bonus. All effects are luck bonuses or penalties and last for 1 hour.
The coin may be used up to 5 times per day. Each use beyond the first within the same hour imposes a cumulative –1 penalty on all saving throws for the duration, as the wielder’s connection to stable fate begins to fray.
If a creature is under three or more simultaneous effects from the coin, they must succeed on a DC 13 Will save or become shaken for as long as at least one effect remains.
STACKING RULE - FATE ACCUMULATION
All bonuses and penalties granted by the Spinner’s Coin of Minor Fortune stack with themselves, even if they affect the same statistic.
Each spin creates a separate 1-hour effect, and all active effects combine cumulatively.
Multiple bonuses stack normally
Multiple penalties stack normally
Bonuses and penalties to the same statistic offset each other
These effects are treated as luck bonuses and penalties, but explicitly stack with themselves, overriding normal stacking rules.
Each individual effect expires 1 hour after it is created, potentially causing totals to shift over time.
The coin does not track totals for the wielder. Those who rely upon it often develop meticulous habits… or descend into quiet, muttered arithmetic.
EFFECT TABLES
d4 - Core Combat Fate
| Roll | Effect |
|---|---|
| 1 | –1 to attack rolls |
| 2 | +1 to attack rolls |
| 3 | –1 to Armor Class |
| 4 | +1 to Armor Class |
d6 - Saving Throws
| Roll | Effect |
|---|---|
| 1 | –1 Fortitude saves |
| 2 | +1 Fortitude saves |
| 3 | –1 Reflex saves |
| 4 | +1 Reflex saves |
| 5 | –1 Will saves |
| 6 | +1 Will saves |
d8 - Skill Aptitude
| Roll | Effect |
|---|---|
| 1 | –1 Strength-based skill checks |
| 2 | +1 Strength-based skill checks |
| 3 | –1 Dexterity-based skill checks |
| 4 | +1 Dexterity-based skill checks |
| 5 | –1 Intelligence-based skill checks |
| 6 | +1 Intelligence-based skill checks |
| 7 | –1 Wisdom-based skill checks |
| 8 | +1 Wisdom-based skill checks |
d10 - Adventuring Utility
| Roll | Effect |
|---|---|
| 1 | –1 Perception (Spot & Listen) |
| 2 | +1 Perception (Spot & Listen) |
| 3 | –1 Stealth (Hide & Move Silently) |
| 4 | +1 Stealth (Hide & Move Silently) |
| 5 | –1 Mobility (Jump, Balance, Tumble) |
| 6 | +1 Mobility (Jump, Balance, Tumble) |
| 7 | –1 Concentration |
| 8 | +1 Concentration |
| 9 | –1 Use Magic Device |
| 10 | +1 Use Magic Device |
d12 - Combat Edge
| Roll | Effect |
|---|---|
| 1 | –1 melee attack rolls |
| 2 | +1 melee attack rolls |
| 3 | –1 ranged attack rolls |
| 4 | +1 ranged attack rolls |
| 5 | –1 melee damage |
| 6 | +1 melee damage |
| 7 | –1 ranged damage |
| 8 | +1 ranged damage |
| 9 | –1 combat maneuvers |
| 10 | +1 combat maneuvers |
| 11 | –1 critical confirmation rolls |
| 12 | +1 critical confirmation rolls |
d20 - Threads of Fate
| Roll | Effect |
|---|---|
| 1 | –1 all attack rolls |
| 2 | +1 all attack rolls |
| 3 | –1 all damage rolls |
| 4 | +1 all damage rolls |
| 5 | –1 Armor Class |
| 6 | +1 Armor Class |
| 7 | –1 all saving throws |
| 8 | +1 all saving throws |
| 9 | –1 all skill checks |
| 10 | +1 all skill checks |
| 11 | –1 initiative |
| 12 | +1 initiative |
| 13 | –1 caster level checks |
| 14 | +1 caster level checks |
| 15 | –1 spell DCs |
| 16 | +1 spell DCs |
| 17 | –1 opposed checks |
| 18 | +1 opposed checks |
| 19 | –1 to all rolls |
| 20 | +1 to all rolls |
d% - Twisting Fortune
When using the d% option, the wielder spins the coin three times:
First spin determines the tens place: 10–90 or 00
Second spin determines the ones place: 1–10 (10 = 0)
Third spin determines the effect category (chosen die)
The third spin determines the effect as normal; the percentile result modifies it.
d% Results
| Result | Effect |
|---|---|
| 01–25 | Modifier becomes ±2 instead of ±1 |
| 26–50 | Duration becomes 2 hours |
| 51–75 | Apply two results from the chosen category |
| 76–90 | Effect targets nearest ally instead |
| 91–00 | Effect targets nearest enemy instead |
SPECIAL RULE - FATE RESONANCE
If the same category is rolled twice, the modifier increases to ±2, but duration is halved.
If opposing effects cancel, the coin emits a faint metallic chime.
LORE
There exists a peculiar class of magical objects that do not seek to empower, protect, or destroy - but rather to negotiate. The Spinner’s Coin of Minor Fortune belongs to this subtle and unsettling lineage. It offers no promises, makes no bargains, and yet invites constant use through the most insidious mechanism imaginable: choice without control.
The skeletal figure engraved upon its surface is depicted not as a reaper, but as something more curious - a robed practitioner, armed with two blades of differing reach. Some interpret this as a representation of calculated choice: the longsword for measured action, the shortsword for immediacy and risk. Others suggest a darker reading - that no matter which path one selects, both are merely instruments in the same skeletal hand.
A more troubling theory has emerged among certain scholars: that the coin does not influence fate at all. Rather, it records what was always going to happen… merely revealing it a few seconds early. If this is true, then each spin is not a gamble, but a glimpse - a minor unveiling of inevitability, disguised as chance.
CONSTRUCTION
Requirements Craft Wondrous Item, guidance, resistance, augury;
Cost 3,000 gp + 240 XP

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