Trivial Magic Items Pt 3

Cooper’s Counting Tray


Aura faint divination; CL 1st
Slot —; Price 560 gp; Weight 1 lb.

DESCRIPTION
This shallow wooden tray is divided into a series of narrow grooves sized to hold coins, beads, nails, or similarly small objects. When items are placed within the grooves and the user runs a finger along the tray’s rim, the tray quietly aligns and groups the contents into precise sets of ten. This function may be activated up to three times per day and requires a standard action.

When used in this manner, the tray grants the user a +2 competence bonus on Appraise checks related to counting, sorting, or valuing small uniform goods (such as coins, nails, or trade tokens) for 1 minute. The tray does not identify counterfeit items, determine material composition, or function on objects larger than 1 inch in diameter. It merely arranges and counts with perfect consistency, reducing minor human error.

If the tray is disturbed before the counting is complete, the effect fails and the daily use is still expended. The magic functions only when the items are placed directly within the tray’s grooves and cannot be used at a distance.

LORE
Among coopers, chandlers, and small-scale merchants, accuracy in counting is a matter of quiet importance. The Cooper’s Counting Tray is most often found in workshops where goods are produced in bulk and must be tallied quickly before sale or storage. Apprentices are commonly entrusted with such tasks, and it is from their frequent miscounts that the demand for these trays first arose.

Guild enchanters of modest training typically produce these items in small batches, embedding simple divinatory patterns into the wood during carving. The trays are often marked subtly with the sigil of the guild that commissioned them, though such markings are usually worn smooth with years of use. In busy markets, the faint, repetitive motion of sorting trays can be seen behind many stalls, a sign of steady trade and careful accounting.

Households of some means occasionally possess a tray for managing coinage or rationing stored goods, though they are less common outside of professional settings. Those who rely on them tend to do so habitually, valuing the consistency they provide in work that demands patience and attention to detail.

CONSTRUCTION
Requirements Craft Wondrous Item, guidance;
Cost 280 gp + 22 XP

Ledger-Keeper’s Thumb Guard


Aura faint divination; CL 1st
Slot —; Price 560 gp; Weight —

DESCRIPTION
This small cap of thin, well-fitted leather is worn over the thumb, its surface treated with a faintly shimmering varnish. When pressed against inked pages, wax tablets, or parchment, the wearer gains a subtle sense of alignment and consistency in their written marks.

Three times per day, as a swift action taken while writing, tallying, or reviewing records, the wearer may activate the thumb guard to steady their hand and perception for up to 10 minutes. During this time, the wearer gains a +2 competence bonus on Appraise checks made to assess written accounts, ledgers, or inventories, as well as a +2 competence bonus on Profession (merchant), Profession (scribe), or Forgery checks related to maintaining or evaluating written records.

In addition, while the effect is active, the wearer may immediately notice obvious arithmetic discrepancies or misaligned totals in a document they are actively reviewing, provided the error is no more complex than simple addition or subtraction. This does not reveal deliberate deceptions, hidden codes, or magically concealed alterations, but it does ensure that mundane mistakes—miscounted columns, skipped lines, or transposed figures—are readily apparent.

The thumb guard functions only while the wearer is physically handling the document in question and provides no benefit in combat or when performing unrelated tasks.

LORE
Among merchant houses and counting rooms, accuracy is valued as highly as honesty, and often with greater scrutiny. The Ledger-Keeper’s Thumb Guard is a quiet answer to the long hours spent hunched over accounts by candlelight, where fatigue and repetition invite small but costly errors. Apprentices in trade guilds are often gifted such tools upon completing their initial training, marking the transition from simple copyist to trusted handler of figures.

The item is most commonly crafted by minor enchanters in service to guilds of scriveners, factors, and shopkeepers. Its magic is not ostentatious, nor is it intended to impress. Rather, it exists as a safeguard against the slow erosion of attention that comes with routine labor. Many established merchants keep one at their desk, worn smooth with use, relying on it during the final review of contracts and tallies before agreements are sealed.

Over time, such thumb guards become associated with particular desks, shops, or even families. It is not uncommon for a well-used piece to pass from master to apprentice, carrying with it a quiet expectation: that the numbers will be kept true, and that errors—however small—will not be allowed to take root.

CONSTRUCTION
Requirements Craft Wondrous Item, guidancedetect magic;
Cost 280 gp + 22 XP

Miller’s Breath Sieve


Aura faint divination; CL 1st
Slot —; Price 560 gp; Weight 1 lb.

DESCRIPTION
This shallow, circular sieve is framed in ashwood and strung with fine, taut mesh of horsehair and linen thread. When used to sift grain, flour, or similar particulate material, the Miller’s Breath Sieve subtly responds to the quality of what passes through it.

Three times per day, upon command, the sieve grants the user a heightened sense of irregularities in the material being sifted for up to 10 minutes. During this time, the user gains a +2 competence bonus on Craft (food preparation), Profession (miller), or Appraise checks made to detect spoilage, contamination, adulteration, or uneven grinding within grains, flours, or powdered goods.

While active, the sieve causes slightly denser or impure fragments to collect more readily near its rim, creating a faint but noticeable separation pattern. This effect is purely perceptual and does not physically alter the material beyond normal sifting capability. It does not function on liquids or items larger than coarse grain, nor does it identify magical properties or poisons beyond mundane signs of contamination.

The sieve must be held and used as part of normal sifting to confer its benefit; it provides no advantage if merely observing materials without interaction.

LORE
Miller’s Breath Sieves are most commonly found in river towns and agrarian regions where grain processing is a daily necessity rather than a seasonal task. They are typically commissioned by millers’ guilds or cooperative bakeries seeking consistency in their product, particularly in areas where harvest quality varies from field to field. The enchantment is valued not for speed, but for the quiet assurance it offers during long hours of labor.

Apprentice enchanters often learn the techniques required to craft such items under the supervision of more experienced artisans, as the magic involved is subtle and demands careful calibration. Too strong an enchantment overwhelms the user with sensory impressions, while too weak a one fails to distinguish meaningful differences. As a result, each sieve carries slight individual quirks in how it “reveals” imperfections, often recognized by those who use them daily.

In many households, especially those that bake their own bread, a well-made sieve of this kind is treated as a generational tool rather than a mere implement. It is not uncommon for such an item to be passed from parent to child alongside recipes and techniques, its presence woven into the rhythm of ordinary sustenance.

CONSTRUCTION
Requirements Craft Wondrous Item, detect magicguidance;
Cost 280 gp + 22 XP

Chandler’s Ember Tongs


Aura faint transmutation; CL 1st
Slot —; Price 560 gp; Weight 1 lb.

DESCRIPTION
These iron tongs are shaped in the simple, practical style used by chandlers and hearth-tenders, with flattened gripping ends blackened from long use. Three times per day, upon speaking a brief command word, the wielder may cause the tongs to subtly steady and regulate heat in a small, handled object they are grasping (such as a candle mold, crucible, cooking pan, or similar item no larger than 1 cubic foot). For up to 10 minutes, the affected item maintains a consistent, moderate heat, preventing sudden temperature fluctuations that might otherwise spoil wax, scorch food, or crack delicate materials.

While this effect is active, the user gains a +2 competence bonus on Craft (candlemaking), Craft (alchemy), or Profession (cook) checks involving heat-sensitive processes. The tongs do not generate heat on their own, nor can they increase an object’s temperature beyond what is already present; they merely stabilize and even out existing heat. They cannot be used to influence open flames directly, affect creatures, or alter large-scale fires such as hearths or forges.

The effect immediately ends if the object leaves the grasp of the tongs or if the tongs are set aside.

LORE
Chandler’s ember tongs are most commonly found in modest workshops where consistency matters more than speed. Candle-makers, confectioners, and small-scale alchemists rely on steady heat to avoid waste, and these tools are valued for reducing the number of spoiled batches. In cramped urban quarters where fuel is expensive and space limited, the ability to maintain an even temperature without constant adjustment is a quiet but meaningful advantage.

They are typically crafted by apprentice enchanters working under guild supervision, often as part of their early commissions. The enchantment is simple, but it requires a careful understanding of both mundane craft and magical restraint. Many guilds consider the creation of such an item a test of discipline, as the magic must remain subtle and controlled rather than forceful.

Over time, individual sets of tongs often become associated with particular tradesfolk, acquiring a reputation for reliability. It is not uncommon for such tools to be passed down within a family or workshop, their surfaces worn smooth by years of steady use, valued less for their magic than for the consistency they bring to daily labor.

CONSTRUCTION
Requirements Craft Wondrous Item, mendingprestidigitation;
Cost 280 gp + 22 XP

Tallow-Keeper’s Wick Trimmer


Aura faint transmutation; CL 1st
Slot —; Price 563 gp; Weight 1 lb.

DESCRIPTION
This small, iron wick trimmer resembles a pair of narrow shears with a shallow cup fixed beneath the blades to catch ash and char. Three times per day, as a standard action while trimming the wick of a candle, lantern, or similar flame, the wielder may speak a brief command word. The trimmer then cuts the wick to an ideal length and clears residue, immediately steadying the flame.

For the next 1 hour, the affected flame burns evenly and efficiently. During this time, the light source sheds illumination as though freshly lit, negating any penalties from poor maintenance (such as dimming or excessive smoke). In addition, the flame consumes fuel at a reduced rate, doubling the normal duration of that specific candle, oil measure, or similar fuel supply for the effect’s duration only.

This effect applies only to nonmagical light sources and does not function on magical flames (such as those created by spells like continual flame). The trimmer provides no benefit in combat beyond maintaining steady illumination and cannot increase the brightness or radius of a flame beyond its normal limits.

LORE
Wick trimmers of this kind are commonly found among chandlers, innkeepers, and households that rely heavily on candlelight through long evenings. In crowded districts where smoke and uneven burning quickly foul the air, such tools are valued for their ability to keep a room’s light clean and consistent without constant attention.

Apprentice enchanters often produce these trimmers as part of their early work, combining simple transmutative principles with a practical understanding of flame and fuel. Guild chandlers in larger towns sometimes commission small batches, marking them discreetly and distributing them among trusted clients. Though unremarkable at a glance, a well-made enchanted trimmer is recognized by the steadiness of the light it leaves behind.

CONSTRUCTION
Requirements Craft Wondrous Item, prestidigitationmending;
Cost 281 gp 5 sp + 22 XP

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