Tankard of the Last Stand
Tankard of the Last Stand
Aura Moderate Enchantment (Compulsion) and Illusion; CL 9th
Slot —; Price 18,500 gp; Weight 2 lbs.
DESCRIPTION
This heavy, brightly painted tankard is chipped along its rim and perpetually smells faintly of strong spirits and spiced citrus, no matter how often it is cleaned. When filled with any alcoholic beverage and raised in defiance, the tankard awakens to its true purpose.
When the bearer drinks from the Tankard of the Last Stand as a swift action, they gain a +2 morale bonus on attack rolls, weapon damage rolls, and Will saves for 5 rounds.
If the bearer is outnumbered by enemies within 30 feet (at least two enemies per ally), the tankard’s magic swells - the morale bonus increases to +4, and the bearer gains temporary hit points equal to 10 + their character level (maximum 25).
Once per day, when the bearer or an ally within 30 feet would be reduced to 0 or fewer hit points, the bearer may raise the tankard (even if it is empty) as an immediate action. For 1 round, all allies within 30 feet gain the benefits of delay death (Spell Compendium) and are immune to fear effects. During this round, faint illusory figures - revelers, soldiers, and common folk - appear around them, shouting, laughing, and toasting in defiance.
Additionally, once per day upon activation, the tankard may produce enough strong drink to fill itself continuously for up to 1 minute. Any ally who drinks from it during this time gains a +2 morale bonus on saving throws against fear for 10 minutes.
LORE
The Tankard of the Last Stand is said to have been raised during the Battle of Red Clay Rise, where a coalition of merchants, dockhands, hedge-magi, and tavern-keepers held a fortified hill against the advancing legions of a distant empire. Outnumbered, undersupplied, and thoroughly aware of their likely fate, they did what such folk have always done in the face of doom - they drank, they laughed, and they refused to bow.
Witnesses claimed that as the defenders lifted their cups in mockery of the encroaching army, something answered. Whether it was the land itself, ancestral spirits, or the sheer stubborn will of those present, none can say. What is known is that the invaders broke upon that hill as though striking stone, and the defenders, against all reason, endured.
Fragments of that day have been preserved in song and story, though the truth has grown ever more embellished with each retelling. Some say the tankard was once ordinary, made remarkable by the moment. Others insist it was always meant to find its way into the hands of those who would rather celebrate their end than surrender to it.
Today, it appears most often in the possession of the unlikely - innkeepers, caravan leaders, minor spellcasters, and those who find themselves responsible for others whether they wished it or not. It has an uncanny tendency to surface precisely when courage is running thin and numbers are not in one’s favor.
CONSTRUCTION
Requirements Craft Wondrous Item, heroism, good hope, mirror image, delay death; Cost 9,250 gp + 740 XP; Special: The creator must host a feast or gathering in which at least ten participants willingly toast in the face of a declared risk or hardship.
Kelwyn’s Notes
It is tempting - particularly for those inclined toward the tidy cataloging of arcane curiosities - to describe this object in terms of conditions and advantages, as though its nature could be reduced to a set of favorable circumstances. Such thinking, while comforting, misses the point entirely.
This is not an object that answers to numbers.
I have observed that the tankard stirs most vividly in moments when the air grows tight with inevitability - when the press of opposition becomes suffocating, when avenues of retreat quietly vanish, and when those present begin to understand, in that dreadful and clarifying way, that the outcome has already been decided by any reasonable measure.
And yet it is precisely there that the tankard seems to take offense.
It does not reward superiority, nor does it favor careful advantage. Rather, it answers something far less measurable - the collective decision, spoken or otherwise, that one will not yield simply because the world has deemed it sensible to do so. In such moments, its magic does not merely assist. It swells, as though emboldened by the very audacity of the stance.
I would caution any who seek to rely upon it as a tool of strategy. It is not reliable in the way a blade is reliable, nor obedient in the way a spell might be. It is, instead, a companion to a particular state of mind - one that most sensible individuals spend their lives avoiding.

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