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Staff of the Serpent

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Staff of the Serpent Moderate Transmutation; CL 9th Slot: — Weight: 1 lb. DESCRIPTION This unassuming short wooden staff is smooth to the touch and faintly warm, as though it possesses a living pulse beneath its surface. The head of the staff is intricately carved in the likeness of a hooded cobra , its flared hood framing a poised, watchful face with bared fangs. The craftsmanship is unnervingly lifelike - the eyes seem to catch the light, and faint scale-like patterns ripple subtly beneath the grain of the wood when held for too long. When grasped firmly, the wielder can feel a slow, rhythmic thrum within the staff, like a heartbeat just beneath the surface. The carved cobra’s hood seems to flex ever so slightly, as though reacting to unseen movement, reinforcing the unsettling impression that the staff is not entirely dormant. Up to five times per day , the wielder may speak a command word to transform the staff into a Large Viper . As the transformation begins, the carved ...

Luck’s Folly

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Luck's Folly Aura moderate abjuration and transmutation; CL 8th Slot ring; Price 20,000 gp; Weight — DESCRIPTION This silvery ring bears an engraved eight-pointed star, the symbol of chaos. While worn, it grants the wearer a +1 luck bonus to Armor Class. If worn by a creature of chaotic alignment (CG, CN, or CE), the ring’s deeper magic awakens. A chaotic wearer may activate the ring as a swift action a number of times per day equal to his Charisma modifier (minimum 1). Each activation produces a random effect, determined by the DM rolling 1d10 on the table below. The effect lasts for 1 hour or until the ring is activated again, whichever comes first. A new result immediately replaces any previous effect. The wearer has no control over which effect occurs. Chaotic Fortune Effects (1d10) Luck bonus to AC increases to +3 (replacing the normal +1 bonus) +3 luck bonus on all saving throws +3 luck bonus on attack rolls and weapon damage rolls +3 luck bonus on the wearer’s highest skill ...

Chest of Obfuscation

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Chest of Obfuscation Aura moderate conjuration; CL 9th Slot —; Price 48,000 gp; Weight 85 lb. DESCRIPTION This large, iron-bound chest is constructed from sturdy oak and elm, measuring 30 inches high, 60 inches wide, and 20 inches deep (approximately 21 cubic feet of storage capacity). Despite its mundane appearance, it possesses a powerful extradimensional function. When the owner speaks the chest’s command word, the entire chest (along with all contents) vanishes instantly, transported into a small, private pocket within the Ethereal Plane. While stored in this manner, the chest is inaccessible to all creatures and effects on the Material Plane. Speaking the command word again causes the chest to reappear within 2 feet of the owner, in the nearest available space capable of supporting it. This function operates regardless of distance, provided the owner remains on the same plane as the chest’s origin. This ability functions regardless of distance, so long as the owner is on the Mater...

Acorn of the Typhlotic Dead

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Acorn of the Typhlotic Dead Wondrous Item Aura: Faint Abjuration Caster Level: 1st Slot: — Price: 2,000 gp Weight: — This small, shriveled acorn is darkened to a near-black hue, its surface etched with faint, naturally occurring grooves that resemble closed eyes. When held in the hand, it feels slightly warm and faintly damp, as though freshly fallen from some unseen and unnatural tree. While held, the bearer is continuously affected as though under the effects of hide from undead (Will negates if interacting). This effect is constant but immediately ends if the acorn leaves the bearer’s possession. The magic is subtle and passive, requiring no command word or activation. The acorn’s power is suppressed if it is planted in soil, submerged in consecrated water, or exposed to direct sunlight for a full uninterrupted day, rendering it nonmagical until it spends a full night in darkness again. Despite its simplicity, the acorn does not function for undead creatures, nor can ...

Robe of Random Items

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Robe of Random Items Aura Moderate transmutation; CL 9th Slot body; Price 5,000 gp; Weight 1 lb. This well-worn, many-pocketed robe appears unremarkable at first glance, though closer inspection reveals twenty small, carefully stitched pockets arranged along its inner lining. Each pocket is deep despite its size, its interior space subtly warped by transmutative magic. When the wearer reaches into a pocket, they may draw forth a small, mundane object no larger than a human fist. Each time an item is produced, there is a 20% chance that the object is particularly useful to the wearer’s current situation, as determined by the DM. Otherwise, the item is harmlessly random, though still thematically appropriate to whatever strange logic governs the robe. The DM is encouraged to determine results creatively - flipping through a book, rolling on improvised tables, or simply choosing the first fitting idea. Examples include: “chicken” yielding an egg, “desert” yielding sand, or “oak” ...

Nipping Purse

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Nipping Purse Aura faint Illusion; CL 4th Slot —; Price 2,500 gp; Weight ¼ lb This small, worn leather purse bears a tarnished brass clasp and appears capable of holding roughly twenty coins. Its brown hide is creased and weathered from long use, with a subtle, almost reptilian texture. Despite its modest size, the purse functions as an extradimensional container, capable of holding up to 500 coins while never weighing more than ¼ pound. The purse is warded against theft with a reactive enchantment tied to its owner. If removed without consent, the clasp snaps open and the purse emits a loud, repeating cry of “Thief!” in the primary language of its owner. At the same time, the interior reveals a disturbing row of small, human-like teeth set into pink, fleshy gums. The purse attempts to bite its holder once per round (+5 melee touch attack), dealing 1d4 points of piercing damage on a successful hit. The purse ceases all hostile behavior immediately when returned to its rightful...

Item Familiar: The Verdant Touch

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Item Familiar: The Verdant Touch Aura moderate transmutation and conjuration; CL 12th Slot —; Weight 5 lbs. DESCRIPTION The Verdant Touch appears to be a slightly bent length of thick ivy vine, roughly 4 feet long and 3 inches in diameter. Its surface is supple yet resilient, with vibrant green leaves sprouting along its length. The staff is alive - its leaves slowly turn toward sunlight, and faint pulses of vitality can be felt through its grip like a steady heartbeat. Legends claim these staffs are not crafted, but grown - gifts bestowed by ancient woodland powers, whether benevolent deities, primal spirits, or something older still. Each Verdant Touch is unique, forming a bond with a single wielder who nurtures it as much as it empowers them. To any wielder lacking the Item Familiar feat, the Verdant Touch functions only as a +1 quarterstaff with no additional abilities. When bonded as an item familiar, however, the staff awakens and grows in power alongside its master, u...

3.5 D&D Equipment Kits

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3.5 D&D Equipment Kits Here are some kits for characters of all levels, using collections of stuff from the Equipment chapter of the Player’s Handbook. Magical equipment hasn’t been included here. Each item in a kit has its total weight and cost, so that you can quickly add or remove more items and keep track of what needs to be replaced. Essentials Kits Deluxe Essentials Kit backpack 2gp, 2 lbs bedroll 1sp, 5 lbs 1-pint flask 3cp, 1.5 lbs 7 days’ trail rations 3.5gp, 7 lbs healer’s kit 50gp, 1 lb Total Cost: 55.63gp,  Weight: 16.5 lbs Full Essentials Kit backpack 2gp, 2 lbs bedroll 1sp, 5 lbs 1-pint flask 3cp, 1.5 lbs 7 days’ trail rations 3.5gp, 7 lbs Total Cost: 5.63gp,  Weight: 15.5 lbs Basic Essentials Kit backpack 2gp, 2 lbs bedroll 1sp, 5 lbs 1-pint flask 3cp, 1.5 lbs 3 days’ trail rations 1.5gp, 3 lbs Total Cost: 3.63gp,  Weight: 11.5 lbs Wilderness Kits Deluxe Wilderness Kit backpack 2 gp, 2 lbs hunting knife 2 gp, 1 lb wh...

Equipment: Additional Armors

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Equipment: Additional Armors Name, Weight, Type, Cost, AC Bonus, Max Dex, Check Penalty, Spell Failure Barbarian Partial Armor, Heavy 15 H 50 6 2 -3 20% Barbarian Partial Armor, Light 3 L 10 2 6 0 10% Barbarian Partial Armor, Medium 9 M 30 5 5 -1 15% ^  Armor made from random bits and pieces of other armors. Bikini Armor, Banded Mail 7 H 500 6 1 -6 20% Bikini Armor, Breastplate 6 M 400 5 3 -4 10% Bikini Armor, Chain Shirt 5 L 200 4 4 -2 5% Bikini Armor, Chainmail 8 M 300 5 2 -5 15% Bikini Armor, Full Plate 10 H 3000 8 1 -7 25% Bikini Armor, Half-Plate 8 H 1200 7 1 -6 20% Bikini Armor, Hide 5 M 30 3 4 -3 5% Bikini Armor, Leather 3 L 20 2 6 0 0% Bikini Armor, Padded 2 L 10 1 8 0 0% Bikini Armor, Scale Mail 6 M 100 4 3 -4 10% Bikini Armor, Splint Mail 9 H 400 6 0 -7 25% Bikini Armor, Studded Leather 4 L 50 3 5 -1 0% ^  This is a woman’s suit of armor in a bikini style. Brass Armor 35 M 100 5 4 -3 25% ^  Brass armor is a light suit of armor for...