Robe of Random Items

Robe of Random Items


Aura
Moderate transmutation; CL 9th
Slot body; Price 5,000 gp; Weight 1 lb.

This well-worn, many-pocketed robe appears unremarkable at first glance, though closer inspection reveals twenty small, carefully stitched pockets arranged along its inner lining. Each pocket is deep despite its size, its interior space subtly warped by transmutative magic. When the wearer reaches into a pocket, they may draw forth a small, mundane object no larger than a human fist.

Each time an item is produced, there is a 20% chance that the object is particularly useful to the wearer’s current situation, as determined by the DM. Otherwise, the item is harmlessly random, though still thematically appropriate to whatever strange logic governs the robe. The DM is encouraged to determine results creatively - flipping through a book, rolling on improvised tables, or simply choosing the first fitting idea. Examples include: “chicken” yielding an egg, “desert” yielding sand, or “oak” yielding an acorn. All items are nonmagical, inert, and never alive.

When using the “flip and point” method, the following informal guidelines help preserve the robe’s chaotic intent while keeping results usable at the table. The first clearly identifiable noun seen on the page should be used, rather than searching for an ideal result. Verbs or abstract concepts should not be stretched into objects; if such a word is indicated, the DM instead provides a simple, symbolic representation (for example, “justice” might yield a small set of scales or a scrap of parchment bearing a crude legal seal). These guidelines are not strict rules, but serve to maintain fairness and spontaneity in play.

Each of the robe’s twenty pockets may produce one item per lunar cycle. Once emptied, a pocket remains inert until the next full moon, at which time all pockets replenish simultaneously. The robe does not produce items larger than a human fist, nor does it create anything of significant value, danger, or complexity beyond simple mundane objects.

Lore
The Robe of Random Items is widely believed to have originated from an eccentric transmuter who sought to capture the essence of possibility itself - not in grand or destructive ways, but in the small, overlooked details of the world. Frustrated by the rigidity of spellcraft, the creator instead wove chance and intuition into cloth, creating a garment that rewarded creativity over predictability.

Travelers’ tales speak of wearers surviving dire circumstances through improbable luck: a sailor producing a cork to plug a leak, a prisoner retrieving a sliver of metal to pick a lock, or a starving wanderer pulling forth a handful of edible seeds. Skeptics dismiss these stories as exaggeration, yet the robe’s quiet usefulness continues to earn it a place among practical adventurers.

Despite its whimsical nature, the robe has also been the subject of philosophical debate among arcanists. Some claim it does not create items at all, but rather draws them from unrealized possibilities - fragments of moments that might have been. Others insist it is merely a clever enchantment designed to mimic fate. Whatever the truth, those who wear the robe often develop a strange habit: trusting that, somehow, they will have what they need when it matters most.

Construction
Requirements Craft Wondrous Item, fabricate; Cost 2,500 gp, 200 XP

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